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Added 1 minute ago
Checked the editor. Wow! That's great! You can tell that a lot of work was put into it. It's impressive. But there really are too many monsters. That's why it lags. Those who have a smooth experience, please share your system configuration.
1) There are so many different objects, it's overwhelming, and they are located very close to each other. It's not necessarily a bad thing, but... it's just too unrealistic, everything is at right angles to each other, the coastline is perfectly straight, as if someone made it artificially. My advice is to add some variety to the map, and move some of the identical objects further apart (although if the goal is to quickly level up a hero without worrying too much, then it's fine). The wrecked ships in the swamps on the Necromancer lands are completely out of place; they would just be sucked into the swamp, and there's no point in them being able to float. Also, the Necromancer cities need to be moved away from the mountains, otherwise they drive right up to them, and it looks like a square piece of land hanging in the air. The same applies to where the mountains meet the water.
2) There are too many mills and resources... It's just unnecessary load on the computer, as after a certain point, resources become unnecessary. Spending days or weeks collecting them is pointless, unless you have a lot of time. If they are important, it's better to remove, for example, 10 piles of gold and replace them with one, but set a parameter so that when the hero takes it, he immediately receives 10,000.
What I liked:
1) The variety in the detailed surface, interesting ideas with the design, I will take some of them as inspiration myself, with the author's permission. The structure is well thought out, and it's really perfect for two friends who want to level up properly and then have a battle=)
I hope my comments don't seem offensive, I hope the author will make a few adjustments to the map so that everyone can enjoy the game and no one's computer will lag=) Good luck with further development
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Author! Something needs to be done. The game is incredibly laggy. I've been playing for three weeks, and it hasn't gotten any better...
I suggest downloading AladV (see the link in Lux's very first topic) - I've checked it, and the map runs quite smoothly...
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Added 2 minutes later
I killed "No Chance" for nothing.
But how do you get to the central Sanctuary?
Has anyone managed to do this?
Added after 12 minutes
The map is good; I played with a friend as Necromancer, and when we met, my army was 5 times larger due to converting the joined left-wing troops.
Tell me, is there a map in Heroes of Might and Magic V similar to "War of the Lords" like in versions 3 and 4?
Try playing these maps:
/topic/11949/
/topic/12536/