Skip to content

Posts from "Newcomer - 2018. Winter"

5.0 (2 ratings)
Announcement
User Avatar
8 years ago
Auto-translated
Tournament "Новичок – 2018. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional tournament "Новичок".
This is a traditional tournament for Новичок players. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Past tournament winners:
"Новичок-2017. Winter"graalzzz
"Новичок-2016. Summer" - caliban
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.08.2016 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written even after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting the registration application are not accepted into the tournament.
5. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
6. The participant must be able to play 1 game every two weeks - the preferred time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
7. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be transferred to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if an icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a little green daisy - the ICQ symbol - is visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host Sevan_80 (ICQ 581706700) and confirm participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: Sevan_80 (ICQ 581706700), judge: Dima Surmay (ICQ 263293484) in the most extreme case, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament after the end of registration will not change during the tournament.
4. For each game played, participants must provide a detailed report and detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HeroesWorld player rating.
6. The tournament winner will receive the right to participate in the FB-12 tournament, provided that at the start of that tournament they have a rating of at least 1750.
7. In games not played within the set time limit, technical results will be assigned.
8. Saves and password files of all games must be kept until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as grounds for assigning a technical defeat in the game.
9. If controversial issues arise, please discuss them off the forum. To resolve them, you need to contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation is not regulated by the rules, the judges are guided by basic logic and game ethics.

Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs
Group stage – 8 groups. Players who take first, second, third, and fourth places in the groups advance from the group to the Playoff round.
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Head-to-head result
b) Berger coefficient;
c) if priority cannot be given based on additional indicators a and b between players, a play-off game is held on the template Skirmish M 200% .
Map options settings:
players – 2; computers – 0; teams – 0; map size M; no water; monsters medium; difficulty 200%; time limit per turn – 4 minutes, with a chess timer - (08:00+04:00+01:00).
Choice of castles and bonuses random.
Additional restarts:
- Restart of generations with identical castles. Taken at the request of at least one of the opponents immediately after map generation.
- Restart at the request of a player whose stone or wood mine is guarded by monsters of 3rd level and above or archers of 2nd level.
Additional rules.
- After each subjective restart, players switch colors. (112 restarts in total)
- It is forbidden to move from one zone to another through bugged passages.
- It is forbidden to use the External Market.
- It is forbidden to use the spells Fly, Town Portal, Dimensional Door, as well as the artifact Angel Wings.
- Heroes Solmyr, Dimer, and Aislinn can use their signature spell against opponent heroes only in the following cases:
a) if the player has built a Mage Guild level 4 in one of the cities or captured a city with a built Mage Guild 4. If your castles do not have the corresponding level of the Mage Guild, then you must fully build Mage Guilds of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether the castles with the built Mage Guild levels will be controlled later.
b) if the corresponding spell is obtained by any of your heroes from a Pandora's Box (even if that hero does not have the sufficient Wisdom skill to learn this spell);
c) if a Spellbook of the required school is found.

Well, if a, b, and c do not help, then the universally respected random will decide everything.

Playoffs – held in a BO3 format (best of 3).

Deadlines.

Registration: December 2 – December 28, 2017 (until 00:00 Moscow time)
Draw and group formation: December 29, 2017
Tournament start: December 30, 2017
Group stage: 30.12.2017-30.03.2018
Playoff round: 31.03.2018 - 31.10.2018
2 WEEKS PER GAME

Tournament games must be played within the set time frame. For violating game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

Rule changes from 20.05.2018:
/topic/at/1098996/
Games that were started before the introduction of the new rules are played according to the old ones.

1. Game version. The tournament is held on the game version SoD 3.2(4.0) + HD mod + HW_rulez.
When using the HeroesWorld rulez mod, the default option settings are: 01110.
That is, ban on obelisks – disabled, ban on fort on the hill, cartographer, key tent huts – enabled, permanently built level 2 in the city – disabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112).
4. Template selection is done by cut. In a deadlock situation (cannot agree on who starts), flip a coin and start the cut.
5. City selection: Trade (two castles are generated), if identical castles are generated (mirror), at the request of one of the players, it must be regenerated.
6. Color selection: Trade
*On the Skirmish template, the starting city, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

TEMPLATES FOR PLAYOFFS: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, 8mm6a, 8xm12a and spider

Templates.

1. Group stage and play-off round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia and 8mm6a
3. In the playoffs, the following are added: 8xm12a and spider
2. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. For a more comfortable game, the chess timer option settings are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkmark sometimes gets unchecked.

I wish all participants to gain as much useful gameplay experience as possible and enjoy the tournament competition!
The tournament winner will be awarded a "Tournament "Новичок" Winner" medal under their avatar:
Ася 581706700, Скайп Sevan_80

In reply to osfaraon
User Avatar
7 years ago
Auto-translated
osfaraon
The opponent bought a red Castle a bit too expensively, cleared all the rest stacks.
I had 111 left, but good mages came in, stables near the town, good scout view. Despite the fish, I decided to look at 112.
On 112, I broke through and entered the portal, revealed the second scout view, lit up the Griffin Conservatory, a convenient well near one of the comps, wings, took the dungeon village. Decided to play.

The birds were placed. Jeddite caught Earth in the 2nd slot. Solmyr supported decently - took the first Dragon Fly Hive and immediately maxed. The main ate a box for 10k XP with 80+ gr. Earth Elementals, then right through the well cleared +5 all with 80+ gr. Dendroid Brothers )
I set up near the Griffin Conservatory, the wings, and the Dragon Utopia. Through the 3rd scout view, I see all the opponent's actions. I place a scout hero on the rush. The Dragon Utopia is an easy one - КВ and Air boost - nice!
124 The Tavern shows the advantage. I rush into the village through the wings, defeat Solmyr with 800+ Chain Lightning. Everything is close here. I cut down 3 noobs with meat and Kyre on 6 angels in all 1 round. Easy.
Thanks for the game and for the series. Sorry if anything is wrong with the play times, we just couldn't find a time for games convenient for both.
Good luck in the games with the dads and the match for 3rd place!
Thanks for the game. Indeed, the Castle turned out a bit too expensive. The opponent was too tempo-driven thanks to stables artifacts and objects, and otherwise there was an out through Town Portal and collecting Griffin Conservatories, but a couple of turns were missing.
In reply to genie.
User Avatar
7 years ago
Auto-translated
We're in the home stretch!
Good luck to everyone, and may the best win.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
User Avatar
7 years ago
Auto-translated
Sevan_80
We're in the home stretch.
Good luck to everyone, and may the best win.
But why remove the grid? It looked so beautiful. :confused:
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
User Avatar
7 years ago
Auto-translated
sir Davos Seaworth
Why remove the grid? It looked so beautiful :confused:
It seems like it was displayed incorrectly, I think I fixed it.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
User Avatar
7 years ago
Auto-translated
GG, thanks for the game! I lost the dungeon with Tantom and a level 2 console under my main against a ramp with Ufretin. I could have probably rushed to the opponent's side with angels on turn 3, but I played terribly and lost two-thirds of my power on the first turn for a measly 1 artifact. I didn't expect to see 40 orcs there, only behind a level 2 artifact; luckily, I managed to escape. I placed cats, and with 4 cats, I necroed Tantom to control all the mines on turn 1 and rushed to the treasure on turn 3, but without angels. Now I have some nice artifacts, two bear stashes, and a close path to the opponent. The artifacts turned out to be mediocre: 5k experience, 50 citadels, and the entire second artifact. The bear failed on the wooden artifacts, and they ate him there. On the third turn, I went to the opponent with 2 angels, 3 bears, 350 skeletons, and upgraded cats from my power. As it turned out, he had even more: 20 ducks, 3 angels, swordsmen from the artifact, upgraded centaurs, and upgraded dwarves, all under Brissa, and our stats were roughly equal. On turn 5, thanks to the overpowered Tantom, I won the final battle and was left with 100 skeletons. The opponent bought himself out with 9 ducks. Then a war broke out for the remaining treasure locations and bear stashes. Brissa bought herself out 5 times, taking 100 skeletons with her. The upgraded dwarves, with their resistances, drained my life force. Fortunately, the rate of skeleton replenishment thanks to the converter and necromancy was higher. In the end, the opponent ran out of money, and the remaining ducks too. All the treasure locations were already empty. And the skeletons kept growing by 150+ each week. There were no options left for Brissa.
Battle Report Accepted
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Уфретин / Ufretin Start Hero Уфретин / Ufretin
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Skirmish
Game Length
216 days
Game Date
9/30/2018
Reported
9/30/2018 10:34 AM
Rating Impact Archived
kolianxxxxxx 1606 1619 +13 ↑
osfaraon 1567 1554 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/30/2018 12:13 PM

In reply to kolianxxxxxx
User Avatar
7 years ago
Auto-translated
kolianxxxxxx
GG, thanks for the game! I managed to clear the dungeon with Tantam and a level 2 console under my main against a ramp strategy with Ufretin. I could have probably rushed to the opponent's side on turn 3 with angels, but I played terribly and lost two-thirds of my power on the first turn for a measly 1 gold. I didn't expect to see 40 orcs there, only behind a level 2 artifact, but luckily I managed to escape. I placed cats, and with 4 cats, I used Tantam to capture all the mines on turn 1 and rushed to the treasure on turn 3, but without angels. Now I have some nice treasure chests, two hidden bear lairs, and a close path to the opponent. The treasure chests turned out to be mediocre, 5k experience, 50 citadels, and the entire second treasure. The bear failed on the wooden structures, and they ate him there. On the third turn, I went to the opponent with 2 angels, 3 bears, 350 skeletons, and upgraded cats from my power. As it turned out, he had even more: 20 ducks, 3 angels, swordsmen from the treasure, upgraded centaurs, and upgraded dwarves, all under Brissa, and our stats were roughly equal. On turn 5, thanks to the overpowered Tantam, I won the final battle and was left with 100 skeletons. The opponent bought himself out with 9 ducks. Then a war broke out for the unclaimed treasure locations and the bear lairs. Brissa bought herself out 5 times, taking 100 skeletons with her. The upgraded dwarves with their resistances drained my blood. Fortunately, the rate of skeleton replenishment thanks to the converter and necromancy was higher. In the end, the opponent ran out of money, and the remaining ducks too. All the treasure locations were already empty. And the skeletons grew by 150+ each week. There were no options left for Brissa.
Confirmed, Tantam wasn't countered. Thanks for the game!
In reply to osfaraon
User Avatar
7 years ago
Auto-translated
Friends, a two-way broadcast of the final is planned on the channel https://www.twitch.tv/dirty_player. Approximately at 16:30. Stay tuned for announcements.
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
In reply to Sevan_80
User Avatar
7 years ago
Auto-translated
Rolled back 5500 for Tanta and the ability to pick first. Restart was declined. I get the surface, a spread of 5 heroes on fakes and the stable, see 2 Griffin Conservatories with guards, an external market, and my own GO giants. I expect a restart, but it doesn't come. On week 1, I capture Castle and Tower, build Angels (the computer built everything except Monks). The "bird shit" refuge helps. In three Mage Guilds, there are no views, no Slow, and no Scholar. On week 2, I take two Level 1 Griffin Conservatories and one Level 2, two Dragon Fly Hives with 8 dragonflies each, in refuges: gr flies and 2 Wyverns, I pick up Boots for 17 Efreeti from the Guardian Spirit. I see that the opponent's computers were raging, but still died. I invest in mana for Tanta, finally get Scholar on the 4th try, and retrain Oil from Moandor. With 300+ Skeletons, 6 Angels, and 18 Dragonflies, I decide to go into the central treasure zone and possibly rush to 131. I lose 1 Angel against giants. Second GO: Thunderbirds. I check both GOs — no Guardian Spirit (I already lost in the quarterfinals because of Gigas on the GO). On the second GO, I sell 7 Dragonflies. I run to the main castle, scout heroes successfully kill the opponent's scout hero and Tazar — he's without Tactics. The risk pays off, not without luck (Oil loot, choice at a fork, 5 unpurchased flies, Taz without Tactics and with 1 fly). At 132, GG follows. The opponent had potential but wasn't fast enough, and the roads were very long.
Thanks for the game!

Thanks to Dima, Kostya, and Zhenya for the stream.

The final was tentatively set for Sunday, 21.10.2018, morning Moscow time.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
10/11/2018
Reported
10/11/2018 8:38 PM
Rating Impact Archived
osfaraon 1513 1532 +19 ↑
kolianxxxxxx 1626 1607 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/13/2018 4:29 PM

In reply to osfaraon
User Avatar
7 years ago
Auto-translated
osfaraon
Spent 5500 on Tanta and the ability to pick first. Got it back on restart. I get surface, a spread of 5 heroes on fakes and the stable, see 2 Griffin Conservatories with guards, an external market and my Mage Guild giants. I expect a restart, but it doesn't come. On week 1, I capture Castle and Tower, build Angels (the computer built everything except Monks). "Bird shit" refuge helps. In three Mage Guilds, no View Air, no Slow, and no Scholar. On week 2, I take two single Griffin Conservatories and one double, two Dragon Fly Hives with 8 stacks each, in refuges Griffin Hives and 2 Wyverns, I get Boots of Speed for 17 Efreeti with Haste. I see that the opponent's computers rampaged, but still died. I invest in mana for Tanta, finally get Scholar on the 4th try and retrain Mass Slow from Moandor. With 300+ Skeletons, 6 Angels, and 18 stacks, I decide to go to the central treasure zone and possibly rush to turn 131. I lose 1 Angel on Giants. Second Mage Guild: Thunderbirds. I check both Mage Guilds — no Haste (already lost in the quarterfinals because of Gigas on Mage Guild). On the second Mage Guild, I sell 7 stacks. I run to the main castle, scout heroes successfully kill a scout hero and Tazar — he has no Tactics. The risk pays off, not without luck (Slow loot, choice at a fork, 5 unbought stacks, Taz without Tactics and on 1 stack). On turn 132, GG follows. The opponent had potential, but not fast enough and very long roads.
Thanks for the game!

Thanks to Dima, Kostya, and Zhenya for the stream.

The final was tentatively set for Sunday, 21.10.2018, morning Moscow time.
Thanks for the game. I played not bad, but with one restart I was afraid to end up in complete shit. Yes, objects are not visible, but I scouted an external Demon dwelling, two close exits to the computers, there is a Necro player who already advanced Necromancy and 4 Angels + Dragon Fly Hive in the treasure zone behind pleasant guards (as it turned out later, the treasure zone was not mine). I played the first week so-so, the computers drank my blood, that damn Inferno instead of capturing its main, where I left a hero on 1 stack, went with Torosar with a shooter along the road into the darkness, killed my scout hero and was about to capture my main. As a result, out of three zones, I scouted 1 mini Dragon Fly Hive, taken at the start of the second week, and a level 3 Griffin Conservatory, taken on turn 125. They gave me no money at all, out of three respawns there were only two small Crypts and one Medusa Hive. Two out of three treasure zones turned out to be completely rotten; by scouting and intuition, I went to the correct treasure zone, but the roads turned out to be too long; on turn 127, the opponent intercepted the Dragon Fly Hive growth and killed Tazar, leaving no options to carry on.
In reply to kamukag3e
User Avatar
7 years ago
Auto-translated
kamukag3e
Thank you for the game!
confirmed
In reply to Rayne
User Avatar
7 years ago
Auto-translated
Friends, when will the winner be determined?
We've been waiting for the final match for a month now.
In reply to korovka1987
7 years ago
Auto-translated
korovka1987
Friends, when is the winner going to be announced?
We've been waiting for the final match for a month now :(
It seems like they already played the final match, and even Redwhite restreamed it.
艰难获胜 herolwy
In reply to kamukag3e
User Avatar
7 years ago
Auto-translated
kamukag3e
It seems they did play the decisive match, and even Redwhite was streaming it.
They did play, but didn't finish the match. I think the issue will be resolved soon. There was a cup in St. Petersburg over the weekend, where one of the finalists participated.
In reply to Dirty_Player
User Avatar
7 years ago
Auto-translated
We tentatively planned for tomorrow (today) around 8 PM.

Added 23 hours 38 minutes ago
The button to write a report has disappeared.

Added 10 minutes ago
8xm12a
GG, thanks for the game! I cleared the Lizardmen's lair on the respawn point. With 25 upgraded Lizardmen, I took a town on level 112 and earned 10k experience from 80 Stone Golems. The next day, I discovered that there was only one road, and it led to a one-way path, but the one-way path led to the stables. A teleport scroll was lying nearby. There, I captured a Swamp Dwelling, from which roads branched out in all directions. On level 121, a mini-conquest appeared, followed by several Hives. On level 127, I was preparing to take a Utopia with a Sorceress, but the Utopia turned out to be maxed out, and I got a little scared to attack it with my third-tier units. In the end, I only took it on level 132, and 3 alchemists, a Knowledge Zealot, and a Crown of the Magi dropped. I immediately took two more Utopias with a Teapot and 5 alchemists. I captured the Castle. Town - stables, Log, Boots, Gloves - I went to the opponent, 50 Monarchs, and stats for 30. On level 137, Tant himself came with his entire army and stood three steps away from the town, right at the moment when I took the Bracers from it.
In reply to kolianxxxxxx
User Avatar
7 years ago
Auto-translated
8xm12a
gg, thx for the game! Found the lizard external dwelling on the respawn, with 25 upgraded lizards I took a basin on 112 and a box of 10k exp from 80 stone golems. The next day I discovered that there was only one road and it led to a one-way path, but the one-way path came out at the stables. A TP scroll lay nearby. There I snatched a swamp double, from which roads branched out in all directions; on 121 a mini cons fell, then several hives, on 127 I was preparing to take the Dragon Utopia with a rocket of ducks, the Dragon Utopia turned out to be maxed, and for some reason I got scared to enter it with a third attack. In the end, I only took it on 132; 3 al, kz and a cap fell. Right there I took two more Dragon Utopias with a teapot and 5 al. Took the castle. Basin - stable log boots gloves headed to the opponent, 50 monarchs and stats for 30. On 137 Tant came himself with all his might and stood three steps from the basin, right at the moment when I took bracers for them.

Statistics

Welcome our newest member: recijeb