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There are no mods, the map crashes.
New here? I'm Roha — want a quick tour?
There are no mods, the map crashes.
I played this map (hero, version 1.1 - downloaded it maybe a month ago, but didn't have time to play). My impressions are mostly positive, but let's go through everything in order. The beginning is moderately difficult, there's a severe shortage of mana, but there are a few units that can be easily defeated by kiting with vampires and draining their mana with spiritual connection, so it wasn't very difficult to level up. The lack of resurrection on Arantir was quickly compensated by raising a bunch of high liches from a stack of shamans, and in the early stages, I lost 1 vampire and a couple of dozen skeletons. So, Giovanni, whom I encountered around the beginning of the 4th week, was defeated without any particular problems. After that, I leveled up without any losses, and in the second encounter, Giovanni was defeated with the loss of 2 ghosts
. After that, he immediately teleported to the city, barely noticing Arantir. Then Benedict arrived, and I defeated him without any particular problems and started moving towards the human lands. I didn't take Mortred, I just made a couple of sorties for the keys, using teleportation to the city when Giovanni approached him. Then I immediately went to the mountain, and I defeated the phoenixes and elementals without any problems and without losses. Then I was very unlucky - I didn't have enough movement points to reach the Temple, and Giovanni captured my Castle on the next turn (I had to return, but I essentially wasted a week). Then I returned to the Temple and fought against Vessel
. The battle is difficult, but Vessel essentially counters himself - you just need to remove elemental equilibrium from him, in my opinion (see the replay). I teleported to the Castle, defeated Giovanni, Benedict, and the orc, who decided to attack my depleted army, one by one, and captured Mortred. And then the battle with Bertrand
- the main thing is to position yourself so as not to get hit by the initial attacks and to get good spell procs. In total - 73 days, Thunderstrike.
In conclusion: I liked the map, it's pleasant to play, and it's not particularly stressful (well, it's Arantir, after all). The downside is that many parts of the map are not well-developed; yes, there are some additional quests, like the ancient Temple or Giovanni's blockade (I checked the scripts:o), but in practice, completing them only prolongs the game, and you can win without problems anyway. In my opinion, it would be better to place the key guardians in different parts of the map to motivate exploration. In general, thank you for the map, I'll be waiting for the sequel;)
Decided to play through the map again yesterday. It's a good map. I would even say it's excellent. Thank you to the author.
I personally really liked the map!
I played the updated version: 1.2
I know there were complaints that the map supposedly crashes.
I assure you, that's not true. The map works, there are no crashes or bugs.
The plot, design, and atmosphere are excellent!
I wish there were more maps like this!
I would like to know what new maps the author is currently working on?
Added 45 minutes later
Yes, I fixed the crash; it happened with weak graphics. Although I didn't know that many people play on the minimum settings:confused:
Thank you for the feedback:)
A sequel is in development.
Wessel's script can be exploited and some of its aspects can be bypassed. This is what is supposed to be fixed. But version 1.3 with this will be released after the new map.