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I won map V 1.1 playing as a “hero,” after 100 days (as Aranthir). The rumors about the map’s difficulty are greatly exaggerated, but I didn’t find it particularly easy or enjoyable. The map’s landscape turned out well, and in some places, even beautifully. There are some nicely executed dialogue scenes. However, everything that happens on the map feels like a rough sketch. As I understand it, the main entertainment for the player should be fighting Giovanni. He came with a more or less serious army a couple of times. Then he started grabbing whatever he could and attacking again. This hard-working guy developed logistics and tried to grab something at least a couple of times a week. There was no difficulty in dealing with him, but this kind of tediousness is beyond measure. An orc running out of a human castle looked very strange. The under-knight, with its racial inferiority, didn’t exactly make the air any fresher. In contrast, the two final heroes turned out to be quite likable. (I didn’t expect them to be, so Naadir participates in the final battle).
Aranthir doesn’t have the “raise dead” spell at the start, which encourages the player to use other necromancers, because any other necromancer has this spell in their spellbook. It’s a bit strange to create a map centered around a main character while simultaneously discouraging players from using him. This is further emphasized by the magic Temple where you get the necessary spell, but the guards are completely overwhelming. (You can break through them without losses either by having “PM” or by having a well-developed hero, but that takes time). It turns out to be easier to get “PM” in another way, and the Temple is not needed at all.
The swamp with ghosts is a bad idea, in the form it was implemented. I ventured into the swamp, had a couple of encounters with ghosts, and stopped going there. First, how can the player know that there is actually a passage there? Randomly trying to find it is not a rewarding activity. Second, what is there to do? I didn’t read anywhere in the game about the art on the swamp. Third, the AI moves freely through the swamp, and its heroes are the first to reach the desired location. In my case, the special artifact dropped from a randomly defeated brown hero. Finally, the newly created artifacts are very questionable.
The transformation of a city when captured by Aranthir happens automatically; it would have been better to ask the player if they want this to happen. The cities are fully built, and turning the living into undead in your own castle is not a problem. During the transformation, the city is destroyed. Another reason not to make Aranthir the main character.
I agree with the previously expressed opinion about the road to the orc city. It’s not well done. Only the hero who defeated the orc horde can freely travel there and back. I used a “city portal” to send a supporting hero into the city, but getting out of it is an impossible task.
The fat officials look disgusting and are not particularly functional. What is the point of creating them? Or is this an attempt to completely discredit the Castle army?