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Posts from Current questions and answers regarding the map editor.

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Question: What do I need to do to add an arena for battles that I created myself to the game, and how do I set the music I want to play on it?
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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In the campaign, it seems you can do it by editing the campaign file.

Added 5 minutes ago
inQizitOr
Question: what do I need to do to add an arena for battles that I created myself into the game, and how do I set the music I want for it?

Here's something else I found.
Gerter
If I'm not mistaken, you can import music somehow; I saw a guide on importing models into the editor, and it seems you can do the same with music. In the settings file for the battle arena, there's an option to set the music.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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in the advanced editor, select the AdventureFlybyScene tab; it contains the configuration files for the battle arenas, and there is a Music parameter in the settings. In the same tab, you can create a new arena using NewObject and configure it.
Нет войне.
In reply to AstralLein
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AstralLein
This parameter doesn't work; I installed it, and nothing happened.
I also tried it, and nothing worked.

Added after 39 seconds
How did Nival make the catapult in the third Orc mission, "Wrath of the Heavens," an object with a description and the ability to interact with it?
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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You can change the description using the OverrideObjectTooltipNameAndDescription function, but I don't know how to make it usable; it's better to check that map. As a last resort, you can assign a region to it and interact with it through that region.
Нет войне.
In reply to Gerter
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No, I meant how to modify them or add my own. Using scripts or adjusting something in the editor.
In reply to AlekseyS
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AlekseyS
I have a question: there is a random creature of level 6 on the map. How can I make it so that either Tany, or Jarls, or Earls are generated there?
In the map properties, find RacesRandomGroups, add two items there - 0 and 1, in the 1st item add all factions except for Dwarves, and in the monster properties, set the RacesRandomGroupID to 1.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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RedHeavenHero
In the map properties, find RacesRandomGroups, add two items there - 0 and 1. In the 1st item, add all factions except for Dwarves. In the monster properties, set the RacesRandomGroupID to 1.
Thank you!
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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Guys, sorry if this question has already been asked (and answered), but there are so many messages in this thread, and I'm too lazy to go through them all. I'm really interested in how to add animations to creatures on maps in the Heroes 5 editor. For example, in the Heroes campaigns, some creatures played attack, death, and casting animations, which created a small but epic battle that really added to the atmosphere of the map. I tried to create a separate animation set, but as soon as I switch a specific creature to it, all the other creatures on the map switch to it as well. Also, I'm wondering if it's possible to apply skins from non-vanilla creatures (e.g., from the NCF mod) to hero models. I know how to apply vanilla skins, but I couldn't find how to apply creature skins from mods in the Shared folder. I didn't see anything related to them there at all. Oh, and one more small question: where, in the name of all that is holy, are the game's resources located (I mean, for example, the icons for hero special abilities)? I changed the special ability icon in the left menu, and it changed, but the visual icon remained the same. Thanks in advance for your help.
In reply to Min_Carolin
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Min_Carolin
Hey guys, sorry if this question has already been asked (and answered), but there are so many posts in this thread, and I'm just too lazy to go through them all. I'm really interested in how to add animations to creatures on maps in the Heroes 5 editor. For example, in the Heroes campaigns, some creatures played attack, death, and casting animations, which created a small but epic battle that really added to the atmosphere of the map. I tried to create a separate animation set, but as soon as I switch a specific creature to it, all the other creatures on the map switch as well.

In the scenario scripts, write PlayObjectAnimation.
PlayObjectAnimation(objectName, animName, action);
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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Hmm... so, write this line in the scripts, and then what? I didn't quite understand what to do next.

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