In the map properties, find RacesRandomGroups, add two items there - 0 and 1. In the 1st item, add all factions except for Dwarves. In the monster properties, set the RacesRandomGroupID to 1.
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In the map properties, find RacesRandomGroups, add two items there - 0 and 1. In the 1st item, add all factions except for Dwarves. In the monster properties, set the RacesRandomGroupID to 1.