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Yes, I also managed to unlock it. 20 mana for healing is more than enough.
New here? I'm Roha — want a quick tour?

The impact of random elements on map completion, such as morale, luck, and random creature abilities.
RNG = random number generator.
Errm, what do you mean by that and what exactly are you talking about? I'm sorry, English is way more understandable for me than Google-translated Russian :)
RoseKavalier, 0-peasant and titan still can beat 2 behes, little RNG here but it's possible: https://imgur.com/a/ydgdtkx
And yes, the fight with the Duck and 0-peasant can also be won.

well, there is such an option: https://imgur.com/a/9zUoNKt
I was thinking about it in the first version of the map, but I didn't try to implement it because there were other options. The looping tactic is found quite quickly, but then everything is quite monotonous in terms of movement.
Or is this not the right option either? :)
Ah, I just don't have the opportunity to look at it at work.
It looks logical and beautiful.
Only one thing confuses me - the level of Gunnar and the remaining movement points - there are too many remaining. And the presence of a wyvern, for which there is no idea with such a walkthrough.
I'm leaving about 30 percent, that the solution is different.
I tried to find a clue through the movement points. It's amazing that there are enough of them from turn to turn to go there with a wyvern, fight, go for a quest for a titan, return back, mercury, necklace, and back on foot. But such a route is somehow mega-absurd.

Yandex translate has failed me!
You said, paraphrasing, that SoD_SP keeps adding features which can be negative in some way.
I generally try to make the changes optional, although some of them are currently set in stone - hard to imagine some people allowing their game to freeze for example when solution is available. My question was which features should also receive option to turn on / off as well? It is very easy to do, just takes a bit of time.
Of course few things will never be possible (Multiplayer for example).
In SoD_SP 1.16, I will add some way for mapmaker to enforce which SoD_SP options should be on or off. If you don't want SoD_SP on your map or if you absolutely want to require it, etc - mapmaker will be able to decide.
No, the concept of RNG is clear. Is it a verbal agreement not to rely on luck/abilities, or is it some option in the Conflux of Souls?
It's not 'negative' it's just kind of unpredictable.
The problem is that the more options player has - the higher chance that something can go terribly wrong. Thus I understand why HotA team doesn't want to make any options and everything is set in stone once implemented.
So enforcing options seems to be a good solution.
For me personally, the most frustrating feature is disabled stats overflow. So I'm waiting for 1.15 as I hope you'd implement the changes we've discussed on Heroes Community, such as heroes hireability.
Got it.
Those changes are done and tested, new version is almost ready - a few days at most.
Will you provide link here to download ?
^^^
Cool stream! Nice maps :D
See SoD_SP notes for 1.15!
Just in time for Canada day)
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Since my Russian = Yandex Translate, I don't feel like maintaining an English thread over here, I'll stick to this thread. If anyone wants to make one, feel free to.
Cool stream! Nice maps :D
Dandy is streaming now "Puzzle maps in Heroes 3