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According to the current plan, I want to upload the new version separately, and leave the old one as is - for normal people :)
No, you shouldn't switch to the dark side, Rince...:smile39:
But seriously, we're waiting:)
New here? I'm Roha — want a quick tour?
According to the current plan, I want to upload the new version separately, and leave the old one as is - for normal people :)
Wouldn't such changes depress ordinary players too much?:)
Just like Dundee casually took down the "ordinary enthusiasts"))
Added 6 minutes later
I strongly suspect that after 32767 turns, the weakening ray and the poison of the wyvern may stop working, but I don't have the patience to check, and I'm too lazy to look for the code. Maybe RoseCavalier can shed some light?
@wenwell
You are right, I did not test Titan + Peasant vs. 2 Behemoths in Deeply Inundated Dungeon, the Peasant is removed in v1.06. Nice find though!
I was testing the earthquake bug in different scenarios and stumbled upon a strange quirk. If Phoenixes are in the first stack and the bug kills them, then after the attack on their "phantom" stack, they seem to revive and can move and act. However, the game crashes afterward (without HD, I didn't test with it).
wyvern
@Rince
Basically, I'm trying to provide an "disable" option for most of the changes in SoD_SP. If something specific is missing, it can be organized.
In a future version (1.16), the map creator will be able to force-enable or disable certain options.
It turns out that monsters are getting thrashed by everyone.