Skip to content

Walkthroughs for custom maps.

#2230
Auto-translated
Nasos
Just like Dundee casually took down the "ordinary enthusiasts"))

Added 6 minutes later
I strongly suspect that after 32767 turns, the weakening ray and the poison of the wyvern may stop working, but I don't have the patience to check, and I'm too lazy to look for the code. Maybe RoseCavalier can shed some light?
wyvern: HP reduction is not a spell, it is a separate entry that does not have a counter - just a % multiplier which is used each new round to calculate creature HP - so it does not wear off, except Cure.
(cre + 0x4A4)

weakening ray: similar, the decrease in defense is not read from the spell, it directly decreases creature defense - never wears off during battle
(cre + 0xCC)

(apologies, easier to explain without translator)

@Rince
In general, I'm trying to provide an "disable" option for most changes in SoD_SP. If there is a specific one missing, it can be organized.
In the future version (1.16), the map creator will be able to forcibly enable or disable some options.

@wenwell
You are right, I did not test Titan + Peasant vs. 2 Behemoths in Deeply Inundated Dungeon, the Peasant is removed in v1.06. Nice find though!