Just like Dundee casually took down the "ordinary enthusiasts"))
Added 6 minutes later
I strongly suspect that after 32767 turns, the weakening ray and the poison of the wyvern may stop working, but I don't have the patience to check, and I'm too lazy to look for the code. Maybe RoseCavalier can shed some light?
(cre + 0x4A4)
weakening ray: similar, the decrease in defense is not read from the spell, it directly decreases creature defense - never wears off during battle
(cre + 0xCC)
(apologies, easier to explain without translator)
@Rince
In general, I'm trying to provide an "disable" option for most changes in SoD_SP. If there is a specific one missing, it can be organized.
In the future version (1.16), the map creator will be able to forcibly enable or disable some options.
@wenwell
You are right, I did not test Titan + Peasant vs. 2 Behemoths in Deeply Inundated Dungeon, the Peasant is removed in v1.06. Nice find though!