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Okay, go ahead and start rereading and analyzing everything. The initial interest in the mod has already waned.
We wanted to make a minimum number of changes so that they could be reviewed quickly and it would be easy to understand what they are and how they affect gameplay.
The list of changes is already huge, and I don't think it will stop there. I especially like the "very important" changes that radically change the gameplay. Quote: - Cerberuses: defense 3 (+1) - Plate Mail: health 28 (+2) - Zealots: health 24 (-2)
If the emphasis is on a minimum of changes, then leave 1-2 of the most necessary ones and start playing; you don't even need to learn anything.
What is the purpose of these changes? What do they radically change besides creating confusion with the changes from the original? These are such cosmetic changes that they would be appropriate after a couple of years of testing, not before. Create a general concept, think through the principles, and describe all the ideas in a way that even a dumb schoolchild can understand. Look at how Nargott did it in the WGE branch. What's so difficult about that?
Moderated: FLOOD in the message
Nothing is ever that simple - I'll have to tease you a little first :)
P.S. By the way, about the "garbage" :) Just because you're making a mod and think it will be good as is doesn't mean that anyone will actually play it.
Develop a general concept, think through the principles, describe all the ideas in a way that even a dull schoolchild can understand. Look at how Nargott did it in the WGE thread. What's so difficult about it? Nothing is ever that simple – you'll have to mess around a bit first :)
A separate stream was held on the Remix channel on this topic, where EVERY change was explained. Now, under that video, there is a list with timestamps, as requested by fellow commenters. I don't see the point in endlessly clicking on the keyboard when anyone can make a couple of clicks and listen to everything in our technological 21st century. Moving on? JonnyP
P.S. By the way, about the crap. Just because you're making a mod and think it will be good as is doesn't mean that anyone will actually play it.
There are already people who are playing it, and a large number of people who would like to play it in test show matches and in the tournament itself. The fact that there are almost no TE players among them (with the exception of Kirill) is, in my opinion, even a plus.
A separate stream was held on Remix's channel, where EVERY change was explained. Now, under that video, there is a list with timestamps, as requested by people in the comments. I don't see the point in endlessly clicking the keyboard when anyone can make a couple of clicks and listen to everything in our technological 21st century. Moving on? There are already people playing it, and a large number of people who would like to play it in test show matches and in the tournament itself. The fact that there are almost no Tier 1 players among them (with the exception of Kirill) is actually a plus.
Technology is technology, but new doesn't equal better. If I don't watch videos on YouTube, that doesn't make me a stupid old man or anything, it just shows how narrow your views are. To tell me to watch them after my first question (which, by the way, you can consider as something that my 'beliefs' don't allow - I don't care what you think) and then to insult me, saying, "Oh-oh-oh, we explained everything there, how come, are you stupid, don't you watch videos in 2018?" :eek: ...
Moderated: FLOOD in the message
This makes you look like a bunch of silly kids.
This is even worse than begging for donations during streams. This is what it looks like: So you can continue to have fun in your narrow sandbox. Good luck. I'm done:
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Gentlemen, what’s with all the insults?! Johnny asked a question. Everything is clear here: the changes to the health of the armored units were made to emphasize their defensive and offensive capabilities, and the Cerberus were buffed to make the choice between Cerberus and Hellhounds a little more difficult (by the way, have you considered that the upgraded Cerberus is clearly stronger?). I agree with Johnny that the changes are relatively minor, but why resort to insults like "Are you stupid? Watch the video!" or "All you can do is talk!"
У меча предназначения два острия, одно из них ты.
Заинтересованный занимается написанием прохождений Прохождения] НЕКРОМАНТ
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JonnyP, Someone_Unknown, please take note. Any insults in the future will be punished. Direct, indirect, or veiled to the point of absurdity, it doesn't matter.
And a request to you: please delete all such content from your posts on this page and the previous two. Otherwise, I will use my right to delete messages containing insults entirely. This is not a malicious moderator threat; I simply don't want to spend time meticulously cleaning up everything in a large number of messages, so please understand...
JonnyP, Someone_Unknown, as a warning. Any further insults will be punished. Direct, indirect, veiled to the point of absurdity, it doesn't matter. And a request to you: please delete all such content from your posts on this and the previous two pages. Otherwise, I will use my right to delete messages containing insults entirely. This is not a malicious moderator threat; I simply don't want to meticulously clean everything up from a large number of messages at once, please understand...
I suggest using moderator privileges to clean up the last two or three pages, as they do not contain any informative value.
For my part, I don't see the point in deleting anything, as, in my opinion, I conducted the discussion within the rules, without resorting to direct insults, such as JonnyP
Are you an idiot?
I will leave this to the moderators' discretion.
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the sheriff isn't concerned about the problems of the Native Americans.
I apologize, but why do you suddenly consider yourself one of the "sheriffs"? You are promoting your product, and the users of this forum are currently your customers. It is in your best interest to adapt to our style of information perception, regardless of whether it is right or wrong. Because commenting on or criticizing it is not your business. You should start by briefly summarizing everything said in the multi-hour broadcast and posting it here in text form so that everyone who wants to can evaluate and express their opinion on it. If you don't want to spend time on this, then I don't see the need for this topic to exist on this resource. If a seller doesn't want to spend time on a particular group of potential customers, they will also ignore his product.
I apologize, but why do you suddenly consider yourselves "sheriffs"? You are promoting your product, and the users of this forum are currently your customers. It is in your best interest to adapt to our style of information perception, regardless of how right or wrong it may be. Because commenting on or criticizing it is not your business. You should start by briefly summarizing everything said in the multi-hour broadcast and posting it here in text form so that everyone who wants to can evaluate and express their opinion about it. If you don't want to spend time on this, then I don't see the need for this topic to be on this resource. If a seller doesn't want to spend time on a particular group of potential customers, they will also ignore his product.
I am ready to personally apologize to you for the sharp and arrogant statement. However, you can understand that in the context of the discussion in which it was made, it was appropriate.
Now, let me explain my logic. This mod was posted for players to familiarize themselves with it and practice before the upcoming tournament. Partly for those who are willing to contribute their constructive ideas that would allow it to be improved. According to the rules of our tournament, each participant must install Discord and be registered in it, and be able to provide a broadcast of their game. That is, this one point eliminates a great many dinosaurs in ICQ and conservatives, who have a heart attack at the word YouTube. That is why posting all the patch notes with detailed explanations is meaningless, because even if they read them and everything suits them, they will refuse to participate in the season because the game format does not correspond to their established, conservative, and rigid views. And those people who are familiar with Discord can easily click twice without tons of whining in the comments.
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In other words, this single point eliminates a vast number of dinosaurs and conservatives.
However, as you can see, the majority of users on this forum are of this type. There is interest in your project among them, but the inability to perform complex, unfamiliar actions for its sake is the main reason for dissatisfaction. Regarding a detailed description, you may have noticed that even in many modern games, they often use text notes (or at least add them along with video recordings), despite the fact that their audience is often much more modern and tech-savvy. This is simply because not everyone finds it convenient to perceive a large amount of information by ear, for various reasons. Some people don't like the voice, some don't have time, the third is too lazy to go to YouTube, the fourth has video traffic disabled at work - the essence remains the same. Changing or adding something for this large group of people is, of course, your decision, but again, in this way, you are more likely to "cut off" a segment of your own project's customers than "eliminate" the audience. However, the seller decides for himself who to target his product at. But then, one should not be surprised by pointless debates and insults when one stops in a black neighborhood with a sign that says "entrance only for whites."
Whatever
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I just don't understand why Discord is a must. What if someone is already streaming? Isn't that enough? And what's wrong with ICQ? People use it. It's just an older messenger. And by the way, I don't quite understand why someone is obligated to show their artwork and progress at the first request. If, for example, they don't have time to play, it won't be very convenient for them. Sorry for posting in the wrong thread. It's just that there's a lot of communication here, so I'll get a faster response. )))
Added 7 minutes later And by the way, there's a lot written here about TE and his units. You are very wrong to think that the mod is the reason for this. It's more about the influence of IRMG maps. And it's not a must-have skill. It's just a faster way to either rush or get to the treasure. And as a rule, they are discarded on the mentor. They rarely survive to the finals. And by the way, I see that there is an opinion here that all TE players don't know what a standard game is. I might reveal a secret. But all players started with the standard game. And they naturally understand it. They just liked playing with IRMG templates more. Remix, for example, played a lot with them. And I'll return to the discussion about units. It's not always played with them. For example, with Elves. But this is just an example. In principle, it depends on the situation. It's just a game.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли) twitch.tv/davnii11
However, as you can see, there are many such users on this forum. There is interest in your project among them, but the inability to perform complex, unusual actions for this purpose is the main reason for dissatisfaction. Regarding a detailed description, you may have noticed that even in many modern games, they often use text notes (or at least add them along with video recordings), despite the fact that their audience is often much more technologically advanced. This is simply because not everyone finds it convenient to perceive a large amount of information by ear, for various reasons. Some people don't like the voice, some don't have time, the third is too lazy to go to YouTube, the fourth has video traffic disabled at work - the essence remains the same. Changing or adding something for this large group of people is, of course, up to you, but again, in this way, you are more likely not "filtering out" the audience, but "cutting off" a piece of your own project's customer base. However, the seller decides for himself who to target his product at. But then you shouldn't be surprised by pointless debates and insults when you stop in a "black area" with a sign that says "entrance only for whites".
HeroesWorld in this case is more of a platform for placing the product than for attracting an audience, since we have other tools to attract an audience that will meet our expectations. But, to be honest, your argument is quite strong. If among the conservative users of HW there are those who agree to broadcast their game, then the meaning of placing text punchcards appears. Davnii11
I just don't understand why Discord is mandatory. What if a person is already streaming? Isn't that suitable? And what's wrong with ICQ? People use it. It's just an old messenger. And by the way, I don't quite understand why a person is obliged to show their artifacts and progress on the first request. If, for example, he doesn't have time to play, it will be very inconvenient for him. Sorry for posting in the wrong thread. There's just a lot of communication here. I'll get a faster answer. )))
First of all, I would like to apologize to you for my harsh statement about "being a hardcore gamer," if it offended you. I did not want to offend you in any way, as you are an adequate speaker. I just wanted to emphasize that the TE format is not very user-friendly for a wide audience. People are not very interested in PvE, so we are trying to focus on finals (PvP) in our changes. In addition, the specifics of games on a standard build imply building a build and collecting artifacts for the final, which is somewhat different from the specifics of TE.
It's mandatory for three reasons: 1. Control. Yes, we understand that this can be bypassed by logging in from a second device or a smartphone, but still. 2. A show for viewers that we can broadcast to an audience of 12,000+ people, while possibly attracting new ones. Without viewers, this tournament is meaningless, since we are creating this tournament mainly for them. 3. The opportunity to show your game in a situation where it is impossible to conduct your own streams.
At the same time, if a player, in addition to broadcasting on Discord, wants to stream on his own, none of the judges or organizers will object.
Regarding the mandatory requirement to show their artifacts and progress, I cannot answer, since this rule was not created by me, but by Remix and Slavyan. To be honest, I don't know why it was introduced.
In my opinion, this is one of those changes where everything is crystal clear – it needs to be reduced, and significantly! I don't understand why the developers decided to do it this way – it's nonsense (of course, this is just my opinion).
It compensates for many other drawbacks of the Faction; otherwise, things will be bleak. MoZeS
Let's calculate.
First, the number of Imps in the game is 16. In the second week, another 16 Imps are added. Let's assume the Castle is built in the 2nd week – from the 3rd week, there will be 32 Imps.
The first battles start after level 10; the larger the map, the higher this level. Let's assume it's level 15 on average. Then, without considering buildings that increase the amount of knowledge gained by heroes: Knight, Dark Elf, and Necromancer (the weakest in terms of mana) will have 3 units of knowledge each. Usually, by this level, heroes have several artifacts, primarily to address their weaknesses. Moreover, 1-2 knowledge points can be obtained from an artifact at the start. Plus, 1-2 knowledge points can be gained from buildings during this time. In total, at level 15, these Factions will have approximately 50 to 80 mana. Level 15 requires 34140 experience points. Let's assume we get a minimum of 3000 experience points per week (usually, we're already running around at level 2-3 by the end of the 1st week, and then we fight more numerous and stronger neutrals).
Then, we need 34140/3000 = 11 weeks to reach level 15 (or 9 weeks of full growth and 2 with normal growth). By this time, if we don't spend them (the Imps), we will have 16+16+32*9 = 320 Imps. Let's assume that 25% of the Imps are lost (usually in early battles), which is 80 Imps. Then, by level 15, we will have 240 Imps. This means they will drain 240/8 = 30 mana from the opponent. This means that the average heroes of Factions that are weak in mana will have from 20 to 50 mana after this.
That's pretty good! :D
We also need to consider the abundance of artifacts that grant knowledge, not to mention various other things like education. In my opinion, everyone will ignore these Imps. Interested
I agree with Magistar. Considering that by the 4th week, there can't logically be more than 190 of them (if, of course, you don't hire Inferno heroes every week), and that's even without losses. That is, they drain 24 mana or 12 and give 12 (Necromancer - 80 mana, Warlock - 60 mana, Mage - 100 mana, Dwarf - 70 mana, I might be very wrong with the numbers). And they are also very popular targets.
At that time, Warlocks can easily have 150 mana, and Mages can have 300 mana, if they have education and artifacts that grant knowledge.
The Redbeard Cup tournament showed that Bone Archers with increased damage (from 1-2 to 2-2) are overpowered in terms of damage output, especially when supported by Spectres.
My opinion: instead of increasing their damage by 33% (from 1-2 to 2-2), their attack should be increased by 2-3 points (+10-15% damage).
Write in this thread if you think the Archers should keep their old damage of 1-2!
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It can grant all skeletons protection against arrows. This will increase their role in the endgame, as they will be harder to defeat. And if you also increase their attack by 2-3, they will be able to deal good damage.
У меча предназначения два острия, одно из них ты.
Заинтересованный занимается написанием прохождений Прохождения] НЕКРОМАНТ
2,3,4,5 Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей". Миссия 1 - Фктиф-Зобар готова на 11,5%
It could grant all skeletons protection against arrows. This would increase their role in the endgame, as they would be harder to defeat. And if you also increase their attack by 2-3, they would be quite effective at breaking through defenses.
I agree: instead of reducing the survivability of archer skeletons, it should be increased. This way, they won't be very effective at breaking through defenses, but they will be useful in the endgame. Instead of giving them HP, give them 25-50% protection against arrows or 15-25% protection against magic.
I would recommend either giving archers the ability "Magic Resistance 25%" like the Warriors, or, more thematically, giving them an ability for "Arrow Resistance 25-50%" and giving it to both archers and Warriors. The Warriors don't need to be touched, at most, a minor nerf of something by 5-10%.
P.S. The imbalance of the 2-2 archers' damage was confirmed by the player who played as the Necromancer.