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TBM - Tournaments balance mod

#144
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Okay, go ahead and start rereading and analyzing everything. The initial interest in the mod has already waned.
We wanted to make a minimum number of changes so that they could be reviewed quickly and it would be easy to understand what they are and how they affect gameplay.
The list of changes is already huge, and I don't think it will stop there. I especially like the "very important" changes that radically change the gameplay.
Quote:
- Cerberuses: defense 3 (+1)
- Plate Mail: health 28 (+2)
- Zealots: health 24 (-2)

If the emphasis is on a minimum of changes, then leave 1-2 of the most necessary ones and start playing; you don't even need to learn anything.
What is the purpose of these changes? What do they radically change besides creating confusion with the changes from the original? These are such cosmetic changes that they would be appropriate after a couple of years of testing, not before. Create a general concept, think through the principles, and describe all the ideas in a way that even a dumb schoolchild can understand. Look at how Nargott did it in the WGE branch. What's so difficult about that?

Moderated: FLOOD in the message

Nothing is ever that simple - I'll have to tease you a little first :)

P.S. By the way, about the "garbage" :) Just because you're making a mod and think it will be good as is doesn't mean that anyone will actually play it.