We wanted to make a minimum number of changes so that they could be reviewed quickly and it would be easy to understand what they are and how they affect gameplay.
The list of changes is already huge, and I don't think it will stop there. I especially like the "very important" changes that radically change the gameplay.
Quote:
- Cerberuses: defense 3 (+1)
- Plate Mail: health 28 (+2)
- Zealots: health 24 (-2)
If the emphasis is on a minimum of changes, then leave 1-2 of the most necessary ones and start playing; you don't even need to learn anything.
Moderated: FLOOD in the message
P.S. By the way, about the "garbage" :) Just because you're making a mod and think it will be good as is doesn't mean that anyone will actually play it.