It could grant all skeletons protection against arrows. This would increase their role in the endgame, as they would be harder to defeat. And if you also increase their attack by 2-3, they would be quite effective at breaking through defenses.
I would recommend either giving archers the ability "Magic Resistance 25%" like the Warriors, or, more thematically, giving them an ability for "Arrow Resistance 25-50%" and giving it to both archers and Warriors.
The Warriors don't need to be touched, at most, a minor nerf of something by 5-10%.
P.S. The imbalance of the 2-2 archers' damage was confirmed by the player who played as the Necromancer.