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Firstly, I don't give a damn about other people's opinions.
Well, if you ignore other people's opinions, it shows that you are an egoist, incapable of listening to others. In this case, I don't see any point in listening to your opinion, and I think other forum members will think the same way.
So, we come to the initial question - 'is it difficult to create a map generator?'. I believe it isn't. Any questions?
If you think it's not difficult to create a map generator, then go ahead and do it. Otherwise, you'll make yourself look foolish. Unfortunately, this isn't happening for the first time...
If you think it's not difficult to create a map generator, then go ahead and do it. Otherwise, you'll just make a fool of yourself. Unfortunately, this has happened more than once...
Let's go through this again :)
Message from Andrail Yes, yes, considering that IRMG took quite a long time to develop. But if it's a piece of cake for you, feel free to do it. P.S. If this was sarcasm, then never mind.
No, it's not sarcasm. But I didn't say I would do it. I just said that it's not difficult. It's just a large amount of monotonous routine work, and I don't want to spend my time on it.
Well, if you ignore other people's opinions, it shows that you are an egoist, incapable of listening to other people's opinions. In this case, I don't see any reason to listen to your opinion, and I think other forum members will think the same way.
Moderated: FLOOD in the message
I'm sorry, but I'm not tolerant at all.
I don't know if that's right in today's world...:rolleyes: But in general, this is what communication is - an exchange of opinions. You don't have to listen to them. Sorry if I hurt anyone's 'feelings'. I think it's time to end this, it's turning into a flood.
Ment
8 years ago
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*Triggered* Yes, please, let's wrap it up. The pointless arguing is starting again...
Uriel Septim X, I visited your YouTube channel and, to my disappointment, didn't find a single timestamp under any of the videos. Some mod reviews don't even have a download link. Therefore, the statement "I would do it that way" is not applicable in this situation. If the channel owner doesn't include timestamps in their videos, they can't demand it from other channels. Once again, thank you for the idea of timestamps for key mod changes.
I didn't demand, I just suggested. In the case of my channel, I don't have reviews of this type of mods yet; I only have race replacements. And if you are interested in any mods, you can write a comment or find me in the Meme Tavern (links to it are in almost all Heroes videos).
Also, please note that in the first message about timestamps, I added a note that you have more experience in this field, and it's up to you to decide whether to use them or not (calling it a demand seems a bit illogical to me).
Regarding the mod: in my opinion (again), you don't take criticism well. Narggot is working on WGE, which adds many new creatures, and Ment has worked quite a bit with other modifications, and I doubt they would offer unfounded criticism. Andrail made the "Justice" mod, which means he also has experience in balancing creatures. Of course, you can disregard my opinion (and generally not take it into account), but I would listen to these people.
But again, I'm not forcing you to do anything, I'm not urging you, and I'm not demanding anything; I just want to convey my thought
Заинтересованный
8 years ago
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Don't Nargott and Ment work with MMH5.5? As far as I know, Nargott is working on WGE and is a balance titan, as fktifszobr says. Ment doesn't seem to be working on anything. Or am I mistaken?
I apologize, I made a mistake, I will correct it now.
Added 2 minutes ago
I have corrected it.
Davnii11
8 years ago
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I read through all the changes. I agree with some, and disagree with others. But there are 2 things I just don't understand. Ilfina starts with the Regeneration spell. That's just ridiculously overpowered. And even with a Scholar, it's an overpowered ability, not just for Elves. And with her light horns, it's even more powerful. And secondly, Jalib. The Mirror in his hands has a 100% chance of reflecting the spell back onto the enemy. Isn't that a bit too strong?
I read through all the changes. I agree with some, and disagree with others. But there are 2 factors that I just don't understand. Ilfina starts with the regeneration spell. That's just an unrealistically overpowered ability. And with a Scholar, it's an overpowered ability not just for Elves. And with her light horns, it's just too strong. And secondly, Jalib. The mirror in his hands has a 100% chance of reflecting the spell onto the enemy. Isn't that a bit too strong?
We wanted to give Ilfina a spell that synergizes well with her special ability. Knowing the step-by-step damage progression on GSC templates, I wouldn't say that having regeneration will turn her into an overpowered unit. But a Scholar is a strong argument. Perhaps because of that, we'll have to remove the regeneration spell.
Regarding Jalib, the previous speaker already explained everything. It's unlikely that he will even become an attractive candidate for the main role in this form.
Magistar
8 years ago
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Remix
- Imps: the "Mana Drain" ability drains 1 mana unit per 8 creatures (previously per 4 creatures) - Devils: speed 6 (+1), the "Mana Steal" ability drains 1 mana unit per 8 creatures (previously per 4 creatures) - Fiends: speed 5 (-1), health 7 (+1), the "Mana Drain" ability drains 1 mana unit per 16 creatures (previously per 8 creatures)
I haven't commented on this topic yet. I watched videos when this mod was being tested, but I missed this change. Don't you think this is too strong of a fix, that with this change you've simply killed the main feature of Inferno? In RTA, Imps were significantly nerfed in terms of mana drain, but even there, not to this extent. This Faction was already quite difficult to develop, and not everyone could play it properly, and now, no race will care about Devils at all and won't worry about mana. It seems to me that this is a weakening of the Faction, not in terms of upgrading, but specifically in player confrontations, say, in the final battles.
In my opinion, this is one of those changes where everything is crystal clear – it needs to be cut back, and drastically at that! I don't understand why the developers decided to do it this way – it's nonsense (IMHO, of course).