- Imps: the "Mana Drain" ability drains 1 mana unit per 8 creatures (previously per 4 creatures)
- Devils: speed 6 (+1), the "Mana Steal" ability drains 1 mana unit per 8 creatures (previously per 4 creatures)
- Fiends: speed 5 (-1), health 7 (+1), the "Mana Drain" ability drains 1 mana unit per 16 creatures (previously per 8 creatures)
I haven't commented on this topic yet.
I watched videos when this mod was being tested, but I missed this change. Don't you think this is too strong of a fix, that with this change you've simply killed the main feature of Inferno? In RTA, Imps were significantly nerfed in terms of mana drain, but even there, not to this extent. This Faction was already quite difficult to develop, and not everyone could play it properly, and now, no race will care about Devils at all and won't worry about mana. It seems to me that this is a weakening of the Faction, not in terms of upgrading, but specifically in player confrontations, say, in the final battles.