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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3067
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And is the Sanctuary basically ready, except for the turtles and elves?
У меча предназначения два острия, одно из них ты.

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#3068
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Interested
Is the Sanctuary basically ready, except for the turtles and elves?
Everything is as planned, but the process is slowed down by territorial issues – the original idea was for the Nagas to live in the snow, and the Haven in the grass, with humans having gnomish specialists, and the Nagas having elven specialists, and all of this should be implemented like with the Dark Gnomes and Elementals; that's the whole problem.

Right now, the Haven might be removed from the list, and then the gnomish lands and specialists will be taken over by the Orcs, the Nagas will replace the Elves, and the Order will turn into Free Cities (a complete replacement without mixing territories and racial abilities); then we can add the Nagas almost immediately.
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#3069
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That's correct, but the process is slowed down by territorial issues – the original idea was for the Naga to live in the snow, and the Haven in the grass, with humans having dwarven specialists and the Naga having elven specialists, and all of this should be implemented like with the Dark Dwarves and Elementals; that's the whole problem.

Right now, the Haven might be removed from the list, and then dwarven lands and specialists will be taken over by the Orcs, the Naga will take the place of the Elves, and the Order will turn into Free Cities (a complete replacement without mixing territories and racial abilities); then we can add the Naga almost immediately.
Can we see some screenshots?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3070
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Naga

Added 4 hours and 46 minutes ago
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That's all true, but the process is slowed down by territorial issues – according to the original idea, the Naga should live in the snow, while Haven lives in the grass, with humans having dwarven specialists and Nagas having elven ones, and all of this was supposed to be implemented like it was for Dark Elves and Elementals; that’s the whole problem.

Right now, Haven could be removed from the list, and then dwarven lands and specialists would be taken over by Orcs, the Naga would take the place of Elves, and Haven would turn into Free Cities (a complete replacement without mixing territories or racial abilities); then we could add the Naga almost immediately.
What prevents replacing Dwarves with Humans and Humans with Orcs (after all, on GSC maps, the territory is chosen randomly)?
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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#3071
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I have an idea! Would it be possible to implement an improvement system for creatures in a human training hall, not within the castle, but by upgrading each tier to a stronger creature of the same tier (e.g., slightly increasing stats, adding +1 ability, and slightly recoloring the textures)? The number of improved creatures would be equal to (skill level) * (hero level) + (bonuses from individual skills).

Added 1 minute ago
I was just digging through the game files and saw the upgrade system, which is where this idea came from.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3072
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It's an interesting idea, but I doubt it's feasible. So, the creatures in the stack would receive some kind of bonus, similar to the "master artifact" ability?
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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#3073
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Interested
It's an interesting idea, but I doubt it's feasible. That is, creatures in a squad receive some kind of bonus, similar to master artifacts?
similar to the 8th levels in WoG. We get creatures that are significantly better than their predecessors (within reason), but at a high cost. Let's say a level 25 hero, with a mastery amulet and all the abilities, could upgrade 100-150 creatures, but these would be such good creatures that the player would sit and think whether it's worth upgrading to tier 7 or stopping at tier 6. It would also be nice if they were upgraded depending on the tier, that is, tier 7 - no more than 5, tier 6 - no more than 10, etc., but I guess that's impossible.

Added 2 minutes later
This idea won't limit the mod's authors in terms of units, there won't be a change in gender during upgrades, people won't turn into animals, etc., but at the same time, you can take any city and replace the people with something else
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3074
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That would be great, because it’s unlikely that an assassin would decide to become a heavily armored knight and then a mage.
У меча предназначения два острия, одно из них ты.

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#3075
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If such an idea can be implemented, then orcs would fit the lore best, as Sareth enhances them with magic, and here it would be similar to Warcraft, when Gul'dan empowered Blackhand (this is how it was in the movie; I haven't played the game). Here, the Orcs pay a high price to their ancestors so that they can grant strength to their warriors (in my opinion, this fits very well into the lore, as the orcs from Dark Messiah revered their ancestors).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
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#3076
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The same was true in the game.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#3077
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By the way, regarding demons, you can extract models from *Dungeon* and apply them to *Heroes* models. That way, you'll have high-quality models, and there are some that would fit cyclops (huge demons that attack with their hand or a club).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
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In reply to AstralLein
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#3079
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AstralLein
But that was already the case in the unreleased version of ChaosTheory.
No, it only had imbalanced humans and unfinished (but equally imbalanced) undead. There were no demons (if you have a version with demons, it should be version 0.38 or later; please share it).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь