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Posts from UNIT - Creature Balance + Visual Changes

4.8 (5 ratings)
In reply to Андраил
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Andrail
I suggest adding a mod for all the Campaigns in Warlords. But then, the animation of the Imperial Archers in the introductory video (the battle between the knight and the demon) of the first campaign needs to be fixed, as it doesn't work with UNIT.

A mod for the campaigns from previous expansions is very useful; I use it myself. However, "UNIT" is not a collection of modifications, meaning it won't include everything that isn't related to the original concept of this project.
Regarding compatibility, I can say the following: during the development of this modification, I tried to optimize everything in such a way as to make "UNIT" as compatible as possible with other mods. However, it is simply impossible to take into account and adapt to all the features of third-party mods, so this was not the primary goal (it is stated in the topic header that conflicts may arise when installing with third-party mods). In addition, development is already complete; now, only a hotfix is planned, which is designed to rid users of unforeseen errors in the modification itself. Unfortunately, this does not extend to compatibility with third-party modifications.

In conclusion, I can only note that the introductory video for the "Isabelle's Campaign" works together with "UNIT"; there is just a slight delay in the animation of the Imperial Archers' shooting, which, in my opinion, is not critical.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
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Ment, there's nothing more to be said, everything has already been discussed. FrozenSoul definitely should have continued working on at least the visual aspect of his mod (even without heroes, if they are as complex as he says). Even if the balance turned out to be a failure, it's his decision if he can't or doesn't want to continue. I hope that inspiration will awaken in him again someday.
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Dear Alexey Kaburov, please provide arguments as to what you find unsatisfactory. After all, many people are interested in the game balance, and it would be better if you pointed out the specific issues rather than making vague statements like "There's no balance here at all."
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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In reply to Алексей Кобуров
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Alexey Koburov
Ment, there won't be anything new, everything has already been said. Definitely, FrozenSoul should continue working on at least the visual part of his mod (even without heroes, if they are as complex as he says), even if the balance turned out to be a failure. But if he can't or doesn't want to, that's his business. I hope that inspiration will awaken in him again someday.
No one is forcing you to download and install this mod! If you don't like it, look for another one or make your own! If the author wants to work on the visual part, he will. In any case, the main task of the mod is balance, and the fact that the author asks for people's opinions does not give you the right to insult the author or other users in any way.
The author made the mod the way he thought was necessary, and all the changes he made are justified, while your complaints are not.
P.S. We are here to discuss the mod, not to create scandals.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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You, esteemed users, before you start complaining, please take the time to read at least the last four pages. Otherwise, you look ridiculous. There, I praise FrozenSoul for his good work and suggest what can be done to improve his creation, and he, in turn, was satisfied with my feedback. Those who were dissatisfied expressed their opinions on the Remix stream; I think you will find someone to argue with there if you really want to.
In reply to Алексей Кобуров
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Alexey Koburov
You, esteemed users, before you start panicking, please take the time to read at least the last four pages, otherwise you look ridiculous. There, I praise FrozenSoul for his good work and suggest what can be done to improve his creation, and he, in turn, was satisfied with my feedback. Those who were dissatisfied expressed their opinions on the Remix stream; I think you will find someone to argue with there if you really want to.
My eyes seem to be failing me; could you send me the messages in a private message?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Are unicorns a balanced creature? Personally, I always preferred taking the resistance aura. Resurrecting two units is nice, but in battle, they primarily use general combat spells. I suggest slightly buffing the light unicorns.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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Light Unicorns are useful not only for double resurrection but also as a counter to light creatures.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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Have you seen the ChaosTheory mod? There, players have a warrior with the "Child of Light" ability, and an archangel with the same ability. There's also a healer with "Resurrection." In my opinion, the ability is quite good, so it doesn't need to be changed.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Are unicorns a balanced creature? Personally, I always preferred taking the resistance aura. After all, resurrection for two is nice, but in battle, they primarily use general combat spells. I suggest slightly buffing the light unicorns.
Resurrection for two is actually ambiguous, as it reduces the total health of the unit. Regeneration for two is powerful. Antimagic for two is powerful. Honestly, I never took combat unicorns after the light ones appeared; their ability looks so weak. Perhaps they make sense if the guild doesn't have regeneration and the hero is developed in some kind of chaos instead of light.
 

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In reply to Ment
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Ment
Resurrection for two is somewhat ambiguous, as it reduces the overall health of the squad. Regeneration for two is powerful. Anti-magic for two is powerful. Honestly, I never took combat unicorns after the light ones appeared; their ability seems weak. Perhaps they make sense if the guild doesn't have regeneration and the hero is being developed in some kind of chaos instead of light.
It also depends on the opponent: if it's humans, mages, light elves, or anyone else with light magic, then Light Unicorns are better, but if it's demons, etc., then Combat Unicorns are better.
By the way, there's also punishing strike, stone skin, divine power, evasion, and other spells that don't always work on everyone. Even the druid casts stone skin, it also affects the unicorns.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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You've convinced me, now about the Dwarf Priest issue:
Fire Wall and Area of Effect attack deals 3 damage and casts Fireball. I always took the former without hesitation.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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Interested
You've convinced me, now the question is about the Dwarf Priests:
Wall of Fire and area attack against 3 damage units and Fireball. I always took the former without hesitation.
Here, it depends on the character's build: if you have "Secrets of Light" and/or "Sar-Issa's Ring," then it makes sense to take the latter, but otherwise, I usually take the former as well.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Good day.
Based on the bug reports, a hotfix has been prepared.

There are 2 installation options:
1) Redownload the mod. The fix is already included. (Recommended)

2) If you don't want to redownload the entire archive, you can download only the fix and place it in the "Data" folder.
Note: The second option is only relevant if all components of the mod will be used (visual/balance/heroes). If you plan to use only some of them, it is better to redownload the entire mod.

Fixed:
1) Camera position in the creature recruitment windows.
2) Fixed a bug that prevented Cave Lords from using the racial ability "Gate Opening".
3) Fixed the "happy" animation for the new hero Elior (previously, the glow was missing).
4) Slightly adjusted the texture of the Shadow Mistresses (the bracers differed in color).
5) Adjusted the icon of the Dark Hydras (upgrade).
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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I really liked your mod. I was especially pleased with the changes in creature levels: hydra <> scantily clad woman, monk <> griffin, bone thrower <> bear. I would also make more radical changes for the dark elves and dwarves. I would put the bear riders on level 6, giving them cavalry stats, and I would put the dark elf sorceresses on level 3, and I'm still thinking about who to put on level 5, minotaurs or lizard riders. Most likely, I would put the lizard riders on level 4 and the minotaurs on level 5, giving both 50-60 health.
I combined this mod with 240H and the AI skill priority table from MegaAi. I removed the modified undead table and the stat increase for machines. Your level-up table is more balanced, but the original is more logical. And as for the machines, everything is already very cool in the fifth game, especially compared to the third. And I'm not even talking about the triple shot of the ballista with fire arrows.

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