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UNIT - Creature Balance + Visual Changes

#435
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I really liked your mod. I was especially pleased with the changes in creature levels: hydra <> scantily clad woman, monk <> griffin, bone thrower <> bear. I would also make more radical changes for the dark elves and dwarves. I would put the bear riders on level 6, giving them cavalry stats, and I would put the dark elf sorceresses on level 3, and I'm still thinking about who to put on level 5, minotaurs or lizard riders. Most likely, I would put the lizard riders on level 4 and the minotaurs on level 5, giving both 50-60 health.
I combined this mod with 240H and the AI skill priority table from MegaAi. I removed the modified undead table and the stat increase for machines. Your level-up table is more balanced, but the original is more logical. And as for the machines, everything is already very cool in the fifth game, especially compared to the third. And I'm not even talking about the triple shot of the ballista with fire arrows.