Resurrection for two is somewhat ambiguous, as it reduces the overall health of the squad. Regeneration for two is powerful. Anti-magic for two is powerful. Honestly, I never took combat unicorns after the light ones appeared; their ability seems weak. Perhaps they make sense if the guild doesn't have regeneration and the hero is being developed in some kind of chaos instead of light.
By the way, there's also punishing strike, stone skin, divine power, evasion, and other spells that don't always work on everyone. Even the druid casts stone skin, it also affects the unicorns.
И пусть Эльрат осветит твой путь