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Posts from "Last Stand" New

5.0 (1 rating)
In reply to Dyrman
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14 years ago
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Dyrman
I played the new version a bit. I’ll say right away that I don’t like playing as dwarves.
Comments:
- At the start, the heroes are not placed very nicely in their respective Castles: only the elf matches;
- It takes too long to wait for an opponent to attack; it would be better to have more battles on the map or come up with something else;
- The opponent’s attack can be slowed down: he appears (teleports) on one day, and attacks on the next, but does so on his own;
- The objects on the map seem to stand out a bit, or they don’t quite fit into the landscape;
- The monsters are not positioned very well (select a monster, hold down Ctrl, and move it next to it to rotate it to any angle);
- It seems that having two random Castles is better than having three to choose from, but that’s just my opinion)))
Of course, it’s all IMHO, but at least I’ve expressed my opinion.

Thank you for the feedback on the map)

1. What do you mean by “not placed nicely”? I don’t understand)
2. Well, I didn’t get bored while waiting; I either run around the map, capturing things, or do something else (build structures in the Castles)
3. How? (unless you mean the initial versions, where heroes attacked via MoveHero... now, as soon as a message about an attack is received, the hero runs and attacks immediately)
4. I would like to know more specifically so I could fix it. Personally, I like the landscape; I didn’t want to clutter it with effects and objects to cause lag..
5. In such cases, I use manual rotation settings in the monster properties... again, I need specific examples; maybe I missed something.
6. That’s just your IMHO; my map design didn’t provide for that :smile09:
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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14 years ago
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KioM

6. This is just your opinion; my map design didn't include that. :smile09:
Yes, but it's discrimination against those who don't like playing as dwarves. :D
KioM

1. What do you mean they don't look good? I don't understand.
KioM

4. I'd like more specifics so I can fix it. Personally, I like the landscape; I don't want to clutter it with effects and objects to cause lag...
5. In such cases, I use manual rotation settings in the monster's properties... again, I need specific examples; maybe I missed something.




As for the number of trees and objects, that's not ideal, but I wouldn't complain if
KioM

I didn't want to clutter it with effects and objects to cause lag...
;)
Use a pre-made object with multiple trees.
Attachments 4
4 files attached • Total size: 188.6 KB
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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14 years ago
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Dyrman
Yes, but this is discrimination against those who don't like playing as dwarves :D

and who is actually forcing you to play as dwarves? Destroy them in the first attack, the demons will attack the humans, if you don't like humans, destroy them too, and the demons will attack the elves...
Dyrman


I can't fix this, you need to remove the heroes from the map and place them again in a new order... it's not critical, let it be.
Dyrman



I fixed this and some other things, thank you.
Dyrman

And the number of tree objects is, of course, not good, but I wouldn't complain if... ;)
Use a ready-made object with several trees.

well, here everyone has their own opinion... I deliberately left some empty spaces in some places, for realism.

=========
Update from 09.04.2012, version 2.1

Visual adjustments to the map (thanks to Dyrman).
Added the ability to choose a city at the start of the game.
Added the display of the main hero for the demons at the start of the game.
Added the display of the allied hero for the mages at the start of the game.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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14 years ago
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KioM

I can't fix this; you need to remove heroes from the map and rearrange them in a new order... it's not critical, let it be.
You can change the city in the same way. It's faster and better. Besides, you don't even need to touch the elves. Can't you cut and paste?

Added 3 minutes later
KioM

Well, here everyone has their own opinion... I deliberately left some empty spaces in some places, for realism, so to speak.
I'm not talking about empty spaces, but about a large number of objects. You yourself claim it will lag, but you're placing large clusters of them.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
14 years ago
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I completed map v.2.1 on heroic difficulty, playing as the Dwarves. Here are my impressions: 1. Battles with AI heroes are well-balanced up to and including Baghir. 2. Capturing the Demon Castle is too easy if you have well-developed Dark Magic and the Subjugation spell.
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9 years ago
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The map was well-received:

- clear and understandable plot;
- dynamic gameplay;
- well-thought-out balance;

Is a continuation in the form of a scenario planned?
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8 years ago
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atlant108

Are there any plans for a continuation in the form of a scenario?
This is a scenario; the plot is straightforward – holding out, but it’s not easy. In the new version, it’s even more so (neutral stacks are stronger, and the difficulty has increased).

Update from 08.02.2018, version 3.0

Neutrals have become stronger.
Landscape adjustments.
The display of heroes opposite their castles has been corrected.
AI opponents have become stronger.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
8 years ago
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it froze after the Necromancer was defeated.
8 years ago
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it also froze after I merged with a Necromancer.
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8 years ago
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I'll review the entire scenario in the next few days (the siege implementation is too complex; nowadays, I would make it much simpler to avoid bugs due to complexity).

Added 22 hours and 10 minutes ago
Update from 02/13/2018, version 3.1

Map balancing
Necro-demon and final quest fixed
Outposts corrected
Some artifacts added to the map
The "Portal to Town" spell is prohibited (in some cases, it broke the script).
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
8 years ago
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it still freezes in the same place.
In reply to jjoker
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8 years ago
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jjoker
It still freezes in the same place.

It didn't freeze for me (when defending the Dwarf/Human town). Can you provide a screenshot of where it freezes?
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
8 years ago
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it freezes after the Necromancer is killed and the portals are opened – the portals open, the cursor turns into a clock, and that’s it, the map ends.
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8 years ago
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Re-uploaded, thank you! Everything should work now.

P.S. You don't have to replay the scenario from the beginning.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
8 years ago
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http://c2n.me/3Sbfar2 is also present (I didn't replay, I just replaced the map and continued from the save).

Actually, I don't know, maybe if I start a new game, the object will exist and everything will be fine. I just loaded from a save (and I have a portal to the city in my guild from the same save).

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