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In reply to Dandy
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8 years ago
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Dandy
At level 211, with a blue garrison and boots, it's unlikely, but it's worth a try.
Planned army for level 211: 33 cows :D, 12 griffins, plus lizards/snakes (if I can generate a month of lizards/snakes and add them for free). I don't see any obstacles to getting the boots and garrison with Tazar with 20+ defense. Although the battle in the garrison won't be easy. But if I manage to do this and take both swamp castles by level 217 (or at least one) and build up troops, there will be good prospects for quickly taking the orange garrison. This is all just theory, of course. I also need to think about how to best level up the hero. In general, a high-quality playthrough of this terrible map requires a huge amount of effort.
Dandy
You're not only losing attack from the starting bonus, but you're also losing the sword with 5 attack from the red hero, which looks like too much of a stat loss.
I don't quite understand why I should lose the mace? I don't think there will be any problems preventing the AI from escaping.
Dandy
But, to be honest, I've already lost track of the conversation. Do you still want to go through the Limes with the starting bulls? In that case, you would be a pioneer. But my task has different conditions, which are already flawless, and it is not necessary to complete the entire map to save time:)
Well, these are just random thoughts about what is best for completing the map as a whole. Simply, if the task is to play through the first month with +8 attack, then the entire game plan needs to be changed. Maybe, someday, when I have some free time, I will want to try it.
8 years ago
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And a glass of warm milk :) There are no problems with letting the computer run away, but the problem is that it only appears in week 5-6, or did you manage to lure it earlier? For the 20th defense, you also need a shield against the blue hero, which also doesn't appear that early. If you're going to focus on generating a specific month and recruiting snakes, then these recruitments are more useful for a starting attack. In this case, it's not at all certain that starting with bulls will be faster, as you get a one-shot attack from snakes with bless. At one time, the question was raised about generating the desired week/month of the monster, but I abandoned this to show that the map can be completed even without the option, which is disabled in HD+. In fact, these borderline moments with the month of the monster and the random computer were some of the reasons for limiting it to 1 month for my task. In reality, the task can be reduced to 3 weeks with the construction of a prefecture, wyverns, and bulls in the castle. And yes, it's a completely different game plan and a much more interesting task.
8 years ago
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Am I the only one who thinks this, or does it seem like with expert artillery + ballista, you can clear out almost the entire starting area with just snakes, so there's no need to bother with the Dragon and gnolls, and you should focus on the lizards instead?
In reply to Marlo_Stanfield
8 years ago
Marlo_Stanfield

RoseKavalier, I wanted to ask one question for quite a long time. Is it possible to do somehow that clone casualties won't be shown in statistics after the battle? Maybe some update for SoD SP?
It's already done (also summons) but will be in next version, it warrants an option to turn on/off so some text translation. I'll also fix display of killed # over 9999 where you only see ...0000

1.13 is just out, enjoy.
8 years ago
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Question about Duncan's map "Golden Heart". There, the first boss is a Necropolis with a large army. Should I defeat him, or can I just run straight to the ship?
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8 years ago
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I tried to solve Anton's challenge. It's funny, but Inteus is short 48 mana points to get Valeska. I solved everything else, including killing Kirra Silvia. I suspect I messed up somewhere with the peasants, although I thought I checked everything. I captured all the castles directly without visiting them. I placed the Grail in the Dungeon, although during the playthrough, it became clear that it should have been placed in the castle village; otherwise, the battles with constant antimorale were quite challenging. I summoned even more demons than required. How this logistics was calculated in the days before the HD mod, I have no idea.
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In reply to RoseKavalier
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8 years ago
RoseKavalier
It's already done (also summons) but will be in next version, it warrants an option to turn on/off so some text translation. I'll also fix display of killed # over 9999 where you only see ...0000

1.13 is just out, enjoy.
You are HoMM 3 magician :)
8 years ago
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Do you mean the Grail in the Dungeon or the Castle? I don't remember the details anymore, but wouldn't it make more sense to place the Grail in the Conflux?
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8 years ago
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Yes, you definitely need to go to the Flax area. You can then use teleportation to get back to the oasis and speed up the process. I was somehow convinced that the Grail in the Flax area was just a red herring by the author.

However, I have some thoughts that it might be possible to complete the Flax area without the Grail.
8 years ago
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Maybe you took a piece worth 5k gold from the first Castle using an Intrepid? In that case, you lose about 50 moves.
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8 years ago
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Inteus was used to gather gold. To use someone else, you need to buy them in the tavern. I bought Mephala for half the price after gathering this amount.
8 years ago
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Actually, this is part of the task. There is no need to collect gold with Inteus.
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8 years ago
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Interesting, but I think I should be fine even without this move. I'll check in the evening.

Added 6 minutes later
We could try to take it with Mullich, but I don't remember what troops he starts with, and whether it will be possible to dig with him after the turn, if we replace his army with Mephala later.
8 years ago
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Question about the Paragon map. I tried playing it once, played at a leisurely pace without getting too involved, and in 2 game months, I didn't even come close to capturing Virill. I consider myself a weak Heroes player, so to speak, an amateur who plays for fun every few months with a friend while having some beer. Therefore, I decided to try playing the map using a Walkthrough to gain some gaming wisdom. =)
In general, the situation is as follows. I downloaded the Walkthrough from the link in this post - /topic/at/858204/
It contains the following words:
You don't need to storm Castle-in-Grief. Just stand there without blocking the passage. The enemy idiot will break free and happily run to grab sulfur, but he will fall into a pit with a thousand fire elementals and, sadly farting with his happy behind, die.
In general, my opponent doesn't want to commit suicide; instead, he persistently attacks my heroes. Explain why this is happening?
Just in case. I am playing The Shadow of Death with the HD mod. I downloaded it from here - https://rutracker.org/forum//topic/5273618/
I updated the HD mod to the latest version available when launching.

I have attached save files – they are attachments to this post.

Also, another question: Is it worth killing the green guy this way at all, or would it be better to level up, defeat him normally, and take the artifacts?
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