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Posts from Walkthroughs for custom maps.

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In reply to Marmot
8 years ago
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Marmot
Have you seen anything about the map "Zemsta Mutare"?
No, I haven't seen that map.
Marmot
And what about it? What less well-known maps are they discussing right now? Is there anything worthwhile?
I usually look for not new maps, but rather various questions and discussions, for example, about splitting archers, or those moments that interest me.
In reply to Marlo_Stanfield
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8 years ago
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Marlo_Stanfield
But here there is a very fine line between what is a bug and what is a feature. For example, the AI's reaction to a wall of fire or tactics involving keeping enemy troops within the city walls (blocking gates, using summoned elementals, or leveraging the superior strength of computer-controlled archers) – is this a bug or a feature? In my opinion, that "bug" with the Berserker should be considered in the same context as the aforementioned examples; these are more likely features that require knowledge and skillful application, while the "bugs" related to Earthquake, Clone, and Sacrifice are not. Although it is unlikely that any universal view on these things is possible.
In reality, there really is a very thin line here. Even infinite ballista shots were a subject of debate. Personally, I adhere to the rules for offline tournaments; they are certainly outdated now, and ideally, many different kinds of bugs should have been included, but given the lack of tournaments, this is no longer relevant. I wonder if other forums hold tournaments? Or do they just play maps for fun?
kolotok
For now, Chinese gamers are discussed most often on this site because they have step-by-step walkthroughs for individual maps, showing how various tasks are solved.
The Chinese are very responsible guys; they know how to play, which they have proven time and again. I remember when we played a match against China, they had almost a detailed dossier on each of our players! They even took the time to study every tournament won by our players on ХВ. One of the Chinese actively plays online in our forum.
In reply to Marmot
8 years ago
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Marmot
What is RNG?

It's a factor of luck/unluck, in this case – the damage range of harpies. BioBob even had a battle built around the RNG of harpies, the first battle of Moralis.
In reply to Marmot
8 years ago
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Marmot
Haven't you seen anything about the map "Zemsta Mutare"? I only found a discussion on the website where it's posted.
I glanced at it. The website says that they can't find Mutare on the map and that it needs to be added using the editor before the start, but someone writes that you need to think about how to find it and that it is possible. I don't know, I didn't delve into the editor.
But visually, the map doesn't look very complex right now. There are taverns and mage guilds (after the Chinese maps, this looks like a cheat! :). You can buy Jedite and retrain Resurrection and Prayer. If you're lucky, there will be Forcefield or any other key magic in the castles.
In the tavern, you can buy Logisticians, Tazi, Kreg, Mullich, and then after killing, you can buy Jelu for archers; in general, play as whoever you want.
I think you need to look for a good starting save, depending on what magic they give you.

Added 3 minutes later
Dirty_Player
One of the Chinese players is actively playing online on our forum.
Herolwy comes to mind.
8 years ago
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Offline play is completely dead, not just for us. Nautilus tried to bring up this topic relatively recently: http://heroescommunity.com/viewthread.php3?TID=43525
But it didn't go very well. The rules for offline tournaments are also a relative concept; for example, in that same Nautilus thread, they are different, and on heroesleague.ru, they were also different (although, relatively speaking, they are similar to the "Admiral's Hat" rules). In my opinion, a different approach should be taken here: the author of the map/tournament determines the rules for completing it. Where the rules are not specified, the player can choose, and in principle, there shouldn't be any question of correctness. And if there is a desire to compare with someone else's playthrough, then you can only do so by accepting their rules (in the absence of offline tournaments, this is at least some form of entertainment).
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8 years ago
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So, we need to work together to refine the rules for Heroes of Might and Magic, and maybe even hold another offline tournament.
What do you think about the rules for HeroesPortal's offline tournaments?
http://heroesportal.net/land/rules.php?type=main
http://heroesportal.net/land/rules.php?type=off3
A detailed explanation of each prohibition:
http://heroesportal.net/tavern/?id=270698
I think this option is the most reasonable:
In Heroes III, the following is prohibited:
...
using any other (besides the allowed) glitches or bugs in the game. In case of any doubts, you should personally ask the Tournament Organizer for clarification.
And then all the Allowed techniques/bugs/features are listed.
But this point is quite slippery and controversial:
the following techniques are allowed:
...
Using glitches in the map editor, as well as implicit bugs in the game that occur without any player intervention.
8 years ago
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Well, generally speaking, I think HotA is the most optimal platform for offline tournaments. At the very least, the fact that the Admiral's Hat has been fixed is a major plus, and, for example, the infinite shots of the ballista have been removed, along with a bunch of other bugs. In my opinion, the fewer additional rules there are, the better. Engaging in nitpicking is, of course, a good pastime, but it's better to remove the very possibility of using exploits.
But all of this is not important because there aren't enough people. Being the winner out of 4 people is not a strong motivation, especially considering the strict time constraints and the need to sacrifice something for the tournament. Completing maps is not tied to time; you can take half a year to complete them without rushing.
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8 years ago
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I need help from those who use the SoD_SP Plugin by RoseKavalier! I've been playing without it until now. Today, the month of plague started, and I couldn't get it to be replaced with anything else. I installed the latest version of the HD mod, and on top of that, the latest version of the SoD_SP Plugin. I connected it as described. The launcher shows that the plugin is connected, but it doesn't work in the game: the settings window doesn't appear when I press F12, and it doesn't manifest itself in battle; everything looks the same as before. And most importantly: the month of plague still occurs, even though it's disabled in the options. WTF? What am I doing wrong?
In reply to wenwell
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8 years ago
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wenwell
I recently tested a battle - https://www.youtube.com/watch?v=Lq9nI-nTEQU&feature=youtu.be

It's possible to win even with 2 harpies, but it depends on the damage roll, so I decided to leave only one, in which case we don't take any damage at all.

This only works if the harpy occupies the central cell; the problem is that you need to manage to make it do so. It also worked this way, but it's more complicated: https://imgur.com/a/muiuf

In principle, this can also be considered an exploit, but if you fix everything, the game might not be as interesting =)
An interesting phenomenon. I wonder what prevents the hydras from attacking? They won't deal damage to the harpy anyway.)

Added 42 minutes later
Ah, I understand. Fear of exposing two stacks to the meteor shower.
In reply to Marlo_Stanfield
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8 years ago
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Marlo_Stanfield
It's a curious phenomenon. I wonder what's stopping the Hydras from attacking? They wouldn't deal damage to the Harpy anyway.

Added after 42 minutes
Ah, I get it. They're afraid to expose two stacks to the Meteor Shower.
I'm more interested in what's stopping the Harpy from attacking the Gremlin.
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8 years ago
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Apparently, they're afraid of a strong counter-attack from the Gremlin.
8 years ago
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The Ring of Cold works the same way as other area-of-effect spells. If, instead of a hydra, there's an angel, it won't work; the angel is fearless and immune to it xD.
8 years ago
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It’s good that there isn’t such degeneracy in HotA.
In reply to serovoy
8 years ago
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serovoy
It's good that there isn't such a thing in HotA.

I tested it in HD+ with SoD_SP. Is this behavior fixed in HotA?
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8 years ago
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Does anyone have any thoughts on my question? Maybe this plugin only works with the English version of SoD (and I have the “Complete Collection” from Buka)?

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