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Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
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#1576
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AstralLein, which Albasts are you referring to? From whom are you expecting the model with an icon?
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#1577
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Downgrade for the Nunuk and Peri. Basically, the evil spirit in the guise of a beautiful woman is weaker than the existing ones.

And the model is most likely by psstkha, but we need to wait and see.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#1578
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And what if it’s from a mod based on Egypt?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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#1580
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The idea for the creature (essentially, this is the idea of how this creature can be implemented – I didn't come up with the creature itself). Fire Giant/Einherjar It can be created by manipulating the executioner model, adding existing dwarf parts (the head from a berserker or jarl, the hammer from a gnome hero, etc.). The executioner's animations are quite suitable. The executioner's height in the game is equal to the height of the jarls, and the Einherjar doesn't differ in being overly stout (it's not skinny, but it's not as stout as a jarl). Description and appearance: https://mmh7.ubi.com/ru/factions/fortress/creatures/fire-giant Of course, not all abilities can be implemented – for example, "Blood of the Volcano" has no analogues in Heroes 5 – the closest ability here would be "Magnetism," but it is related to all chaos, and not just to fire. "Arkata's Hammer" – practically any splash attack (splashes, crushing blow, wave of fire, etc.). In essence, immunity to fire and vulnerability to water – all of this exists.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to AstralLein
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#1581
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AstralLein
A downgrade for the Nunukus and Peris. Basically, an evil spirit in the guise of a beautiful woman, but weaker than the existing ones.

And the model is likely by psstkha, but we need to wait and see.
AstralLein
Yeah. My Albasts, maybe someone else. By the way, I'm waiting for the model with an icon. Just saying.
AstralLein
Are Albasts planned?

I have a couple of ideas from old, unpublished works...

Regarding the hierarchy, which creature do you see as the basic one – Peri or Nunuku?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1583
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AstralLein
A downgrade for the Nunuk and Peri. Basically, an evil spirit in the guise of a beautiful woman, but weaker than the existing ones.

AstralLein, you are a master of mystery!
The model is most likely by psstkha, but we need to wait.

Well, if psstkha himself is working on it, I think the model will be beautiful!
#1584
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Is there a way to disable certain neutral creatures so they don't appear? Perhaps there's a file or something else that controls this.
In reply to Berein
#1585
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Markel
Is there a way to disable certain neutral creatures so they don't appear? Maybe there's a file or something.
Do you mean prevent them from appearing on the map? It's easy; you just need to change the value of true to false in the SubjectOfRandomGeneration line in the creature's file.
In reply to serovoy
#1586
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serovoy
Do you mean they didn't appear on the map? It's easy, you just need to change the value of SubjectOfRandomGeneration from true to false in the creature's file.
Cool, thanks, dude, I'll try it. Because the thing is, I really like the first version of the mod, but the game crashed because of some neutral creatures. If I could disable them, that version would be perfect. Later versions were improved, of course, but the fact that they weakened the strong creatures... I personally didn't like that. So, it's good that I managed to download the first version back then.

Added 11 minutes later
serovoy
Do you mean they didn't appear on the map? It's easy, you just need to change the value of SubjectOfRandomGeneration from true to false in the creature's file.
And in which folder is it? And how do I do it, please tell me.

Added 9 minutes later
serovoy
Do you mean they didn't appear on the map? It's easy, you just need to change the value of SubjectOfRandomGeneration from true to false in the creature's file.
I found the folder, but everything is encoded there. If you know how to do it, please tell me.
#1587
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What do you mean by "encoded"?* Text files can be opened with Notepad; to save changes, simply uncheck the "Read-only" box in the file settings.
In reply to serovoy
#1588
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serovoy
What do you mean by "encoded"?* Text files open with Notepad; to save changes, simply uncheck the "Read-only" box in the file settings.
I know that text files open with Notepad, but either I'm not finding the right file, or something else is wrong. But the file type is not specified... it weighs 18 KB and is located in "(Editor)---(IconCache)---(AdvMapObjectLink)---MapObjects---_(AdvMapObjectLink)--Monsters. If the path is incorrect, please provide the correct one.
#1589
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GameMechanics\Creature\Creatures, then you choose the city of the creature (or Neutrals, if it's a neutral creature); I think you'll figure it out from there.