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Posts from Walkthroughs for custom maps. Auto-translated

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In reply to Dandy
#1217
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Dandy

Frankly, I don't understand why Nasos lost motivation to implement such a great idea.

It's just temporary
#1218
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Actually, the only problem with blue will be rasenbert. He's a hero who floats between Haven and Necropolis. He has a chance to end up in Necropolis, but it seems like he can be managed. There was a situation in my playthrough or in the tests where rasenbert just hid far away and didn't do anything – at that time, it bothered me because it wasted movement points, but within the new strategy, it's exactly what's needed.
The other heroes won't interfere – four of them are stationed in castles, one guards the rusty creatures' hideout, another is locked in a small area near the quest objective, and the third can't simultaneously be in a castle and free up another hero.
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#1219
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Another question worth considering: where will Brewster get the spellbook? After all, it is he who will unlock the very last quest pillar in the game.
#1220
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Hmm... Isn't it in the same place as usual? In the flag during the day of liberation. Or am I missing something?
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#1221
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So, in the Flax, there's one of the blue heroes, and we shouldn't attack them prematurely. Should we capture the Flax after liberating Rasty?

Added 11 minutes later
We don't need it for the power of the Blue Sniper artifact, as Thanatos already has one.
#1222
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Yes, it's a perfectly viable option, but there might be a more optimal solution. Although, it seems like Kirr becomes available a day later than the plant creature. There's still an extra day needed to spend on the bone man, which will give him enough time to replenish his mana.
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#1223
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I've spent some more time analyzing Rise of the Sun King. Let's assume that the Operator is not meant to unlock the final quest column with the timer until version 1.1.4, as intended by the author. Then we have a whole three days to kill any green hero. The closest one is Septienna at point 100.115.0. Even if Mr. Fat or Metataxer (for some reason, he's not level 6424 here :D) manages to reach her, which I highly doubt, we'll need to defeat 140 snipers before the blue tent, and also find 30,000 gold for the passage and defeat a rather substantial garrison at 96.113.0. And Septienna herself is not an easy opponent with stats of 99.

But that's not the biggest issue. What bothers me more are the witch huts that are unable to teach us intelligence, water magic, and wisdom. And to top it off, the game crashes when transitioning from version 1.2.3 to 1.2.4. So, unfortunately, the map is unplayable.
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#1224
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Has anyone asked BioBob why he spent so much time on 20+ releases of an unplayable map?
In reply to Nasos
#1225
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Nasos
Has anyone asked BioBob why he spent so much time on 20+ releases of an unplayable map?
There were 2 releases: 24.1 and 24.2, with very minor changes.
#1226
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Well, logically, if there's a version 24, there should probably be lower versions as well, even if they aren't publicly available.
#1228
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I enjoy logic puzzles, but not in this specific formulation. Here, there can be several interpretations, and each has its own solution: 1) a is c - "is" means equivalence, so the other conditions are irrelevant, and if they don't contradict each other, the answer is c=a. 2) a is c - a is a part of c, meaning there exists a part of c that does not belong to a. Therefore, the 4th condition means that the intersection of d and c is an empty set, which, according to condition 1, means that the intersection of d and a is also an empty set, which, according to condition 2, implies either: A) a is an empty set, and the answer is "insufficient information." B) a contradiction, and the answer is "such a situation is impossible."
In reply to Nasos
#1229
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Nasos
Has anyone asked Biobob why he spent so much time on 20+ releases of an unplayable map?

Don't read too much into version numbers; Biobob doesn't number versions with great attention. 1.0 doesn't indicate the first release; for example, he showed me this a few months ago:


Regarding the operator:
Biobob
How can this error still persist...

For 3 or 4 versions now, I've been getting this error message from people, while I myself have never experienced any problems with this hero...
:smile32:
I could try asking him for save files, but he hasn't been around for a while.
In reply to Marlo_Stanfield
#1230
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Marlo_Stanfield
When upgrading from 1.2.3 to 1.2.4, the game crashes.

Please provide a save file that causes the crash. I'd like to take a look.
In reply to RoseKavalier
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#1231
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RoseKavalier
Regarding the Operator
The Operator isn't the only problem with the map. And his behavior is logical. There's no point for him to open the last quest guard because Green has 8 heroes on the map, so the Operator can't open the prison. So, we have 3 days to kill one Green hero in order to help the Operator do his job. 3 days seems to be not enough to complete this task.

Another problem is the witch huts. All the secondary skills are banned on this map, so we can't learn Wisdom, Intelligence, and Water Magic from the witch huts in the starting zone. And the game crashes from time to time during the AI turn.

I think there might be other problems further in the game. For example, the quest guard after the Legion of Azures, near the prison with Lila, asks for creatures, and we'll get them through an event, but one creature is different (1 Stone Golem instead of 1 Stone Gargoyle, if I'm not mistaken).

So, it looks like this map needs a lot of testing and fixes from the author before someone can play it and be sure that it's passable.

Added 3 minutes later
Alexandr Z
Upload a save file when it crashes. I'm curious to take a look.
I'll upload it in the evening.