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Walkthroughs for custom maps.

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#1223
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I've spent some more time analyzing Rise of the Sun King. Let's assume that the Operator is not meant to unlock the final quest column with the timer until version 1.1.4, as intended by the author. Then we have a whole three days to kill any green hero. The closest one is Septienna at point 100.115.0. Even if Mr. Fat or Metataxer (for some reason, he's not level 6424 here :D) manages to reach her, which I highly doubt, we'll need to defeat 140 snipers before the blue tent, and also find 30,000 gold for the passage and defeat a rather substantial garrison at 96.113.0. And Septienna herself is not an easy opponent with stats of 99.

But that's not the biggest issue. What bothers me more are the witch huts that are unable to teach us intelligence, water magic, and wisdom. And to top it off, the game crashes when transitioning from version 1.2.3 to 1.2.4. So, unfortunately, the map is unplayable.
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