Skip to content

Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
User Avatar
Auto-translated
In the Map Properties window, on the Spells tab, you can uncheck a specific spell, which will then be prohibited on the map.
In reply to 32MeTpa
Auto-translated
32MeTpa
In the Map Properties window, under the Spells tab, you can uncheck a specific spell, which will then be prohibited on the map.
Is it possible to prohibit a spell for a specific castle/hero?
In reply to Nightcatcher
User Avatar
Auto-translated
Nightcatcher
Is it possible to prevent a specific castle/hero from using a spell?
As far as I know, no. Unless you prohibit the spell for everyone and then grant it to the desired heroes. This can be done in the editor or using the TeachHeroSpell function.
In reply to 32MeTpa
Auto-translated
32MeTpa
As far as I know, there isn't. Unless you disable the spell for everyone and then grant it to the desired heroes. This can be done in the editor or using the TeachHeroSpell function.

I'll give it a try. Thanks for the help!
User Avatar
Auto-translated
Is there a way to reduce the hero's direct attack damage against creatures? For example, so that against a level 7 creature, he deals 20 damage instead of 200.
User Avatar
Auto-translated
It’s possible with a mod. It’s unlikely with a script.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
Could you please tell me how to do this using a mod?
User Avatar
Auto-translated
Probably in defaultstats.xdb. There should be a table with eight values (from the first tier to the eighth). Each number is the bonus to the hero's damage against creatures of a given tier, based on the hero's level (as a fraction of the health of one creature of that tier).
If you need clarification, you can ask Nargott – he modified these numbers in his mod.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Thank you very much, I found it!
Auto-translated
Hello everyone!

I'm trying to add the ability to recruit "red knights" in the tavern. I added the names RedHeavenHero01 to RedHeavenHero06 to AdditionallyRollableHeroes.

Problem: the knights Andreas (RedHeavenHero01), Lorenzo (RedHeavenHero02), and Valeria (I don't know the number) don't want to spawn in the tavern. The others spawn perfectly, but not these three. It seems like these three appeared in Hammers of Fate, maybe it's related to that.

Can anyone help? Has anyone encountered this before?
User Avatar
Auto-translated
I figured out the previous issue. Could you please tell me how to create a video on a custom map, and not on a built-in one? How do you create a map specifically for a video? Thank you in advance.
In reply to Рыцарь Бездны
User Avatar
Auto-translated
Knight of the Abyss
I figured out the previous question. Could you please tell me how to create a video on a custom map, not a built-in one? How do you create a map specifically for a video? Thank you in advance.
The map is created just like any other. You create the desired terrain and place static objects.
Next, we need two files: map.xdb and GroundTerrain.bin (+UndergroundTerrain.bin if you need an underground area) from the archive of the .h5m file of the created map. Extract them and put them in the archive with the map for which the video is being created.
All that remains is to enter the path to the map.xdb file in the Map field when creating the video. Or change this field in the video properties. For example, mine looks like this:
AdvMapDesc:DialogScenes\Scenes\StartScene\map
User Avatar
Auto-translated
Has anyone encountered this issue – when the Loose() function is called, or simply when all heroes and cities are lost, the mission doesn't end; the camera remains with a "unavailable" cursor. Is there a way to fix this?
In reply to 32MeTpa
User Avatar
Auto-translated
32MeTpa
Can anyone advise me on a problem I've encountered: when calling the Loose() function, or simply when losing all heroes and cities, the mission doesn't end; the camera remains with a "unavailable" cursor. Is there a way to fix this?
I've encountered this problem. It was resolved by failing the quest, in the settings of which it was specified that the quest should end in failure.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

Statistics

Welcome our newest member: Emil