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Posts from Current questions and answers regarding the map editor.

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#4583
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AstralLein
Has anything changed in the paths to the folder with heroes since your last mapmaking session? There should be no Russian text.
I only completed half of the campaign. All names in the map are either in Latin characters or with numbers. I tried to shorten the path to the map folder. The game folder name is written in Latin characters. I don't understand why it suddenly started complaining.
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#4585
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AstralLein
Hmm. That's strange. Something must be wrong.
I'll try completely uninstalling the game and reinstalling it now. Everything used to work perfectly; I could write scripts without any crashes.
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#4586
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Well, generally, the folder with maps should be located in the game folder, and the path to it should only contain folders with Latin characters. The map itself should also be named using only Latin characters (I'm not sure about numbers, but I think they are allowed). Is it like that for you?

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Reinstalling usually helps, but make sure where you are installing the game.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4587
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AstralLein
Well, generally, the folder with maps should be located in the game folder, and the path to it should only contain folders with Latin characters. The map itself should also be named using only Latin characters (I'm not sure about numbers, but I think they are allowed too). Is everything set up like that for you?

Added after 50 seconds
Reinstalling usually helps, but make sure you're installing it in the correct location.
Windows C/Heroes of Might and Magic V Tribes of the East/Maps

What's strange is that I have the original game and two expansions here. Before I started playing the campaign, everything worked fine. Now, after completing the original game, Hammers of Fate, and half of Tribes of the East, the editor started acting up.
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#4589
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AstralLein
I don't know, I only have Tribes of the East 3.1. Could it be that it's lagging because of Hammers of Fate and the original game?
Okay, everything worked out. I completely uninstalled all 3 parts and reinstalled Tribes of the East. Now everything works and opens. Thank you!
In reply to AstralLein
#4591
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Hello everyone. Can you provide a script that would destroy a town after it's captured? :smile45: :smile45:
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#4592
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Hello everyone. Can you tell me what the Start Seed parameter, which is equal to 0, is responsible for? And what should the default Experience multiplier be, as in the standard maps? Where can I also edit it, because I made a map, but now I don't know where to change this multiplier.
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#4593
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Could you please explain what the Start Seed parameter, which is equal to 0, is responsible for?
It's the generation seed. It's a kind of random number that affects the map generation, at least that's how I understand it.
And what should the default Experience multiplier be, like in the standard maps?
I think it's 1.
 

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#4594
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Arantirium
Hello everyone. Can you tell me what the Start Seed parameter, which is equal to 0, is responsible for? And what should the default Experience multiplier be, as in standard maps? Where can I also edit it, because I made a map, but I don't know where to change this multiplier now.
The experience multiplier, it seems, only affects the number of chests scattered around the zones, and not the amount of experience gained by the hero in battles, as it might seem at first glance.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
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#4595
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There's a task: to finish the battle before the final blow is dealt to the enemy creature. At the same time, the losses should be saved. Break() would be perfect for this – as soon as you press the attack button, the battle ends, and you're taken back to the global map, without showing the animations, but the problem is that it doesn't save the losses. Another function, Finish(), saves the losses, but it also shows the death of the enemy creature, including in the post-battle statistics. Can you suggest anything about this? And has anything similar been implemented in the developer maps? I'd like to take a look.
#4596
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Good day!
Guys, can you tell me how to remove (block) a specific spell when creating a map?
For example, "Astral Gate," so that heroes cannot use or learn it?

Thank you in advance for your answer!