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Current questions and answers regarding the map editor.

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#4595
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There's a task: to finish the battle before the final blow is dealt to the enemy creature. At the same time, the losses should be saved. Break() would be perfect for this – as soon as you press the attack button, the battle ends, and you're taken back to the global map, without showing the animations, but the problem is that it doesn't save the losses. Another function, Finish(), saves the losses, but it also shows the death of the enemy creature, including in the post-battle statistics. Can you suggest anything about this? And has anything similar been implemented in the developer maps? I'd like to take a look.