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Posts from Walkthroughs for custom maps.

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In reply to dnaop-wr
#1111
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dnaop-wr
Well of course, both flight and Dimension Door are probably banned :) .

If they were on the map, there would be no problem. For now, only the town portal, and we should be grateful for that.
In reply to Xaart
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#1112
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Xaart
If they were on the map, there wouldn't be any problems. For now, it's just a city portal, and I'm grateful for that.

I want to recommend the map
Conquest of the present

It's a well-developed French map, with interesting battles and secrets, by the same author.
It's true that it's not easy, but it's worth a try.
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#1113
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Pomazok1329, the main question is: did you complete it? Did you find any bugs, or are there none?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#1114
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Marmot
Pomazok1329, the main question is: did you complete it? Did you find any errors, or are there none?

There are no errors; the map has been completed.
In reply to Pomazok1329
#1115
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Pomazok1329
I want to recommend the map
Conquest of the present

It's a well-developed French map, with interesting battles and secrets, by the same author.
It's true that it's not easy, but it's worth a try.

Maybe I missed something, but my minimap before the final castle looks like this..

In reply to Sewa
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#1116
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Sewa
I must have missed something, my minimap before the final castle looks like this...

The red tent is located in the Inferno lands, at the top right. How did you open the passage to the final castle?
P.S. The AI has many Necropolis factions with the Veil of Darkness, which hides the map.
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#1117
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Sewa, did you complete this map in one night? Or had you played it before?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Pomazok1329
#1118
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Pomazok1329
The red tent is found in the lands of Inferno, in the upper right corner. How did you open the passage to the final castle?
P.S. The AI has many Necropolises with Veil of Darkness, which obscure the map.
Why red? You need the white one, which is found near the blue compass. It seems the event on the passage to the blue one wasn't intended by the author to be bypassable, but the stack of vampires thinks otherwise.

Marmot, completed in one session at a leisurely pace.
In reply to Xaart
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#1119
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I want to recommend the map Running With The Devil
It is compared to Ringing of Victory, The Empire of the World I & II, and Vengeance is mine, and despite its release date (either 1999 or 2004), it is still interesting and hardcore in a balanced way.
By hardcore, I mean interesting and challenging, not in the style of xiedu.

In short, we are running away from archangels with the devil to establish a base and return for revenge.
There are many hints, a lot of text, and a storyline in English, but it's still interesting to play.
There are events that increase the AI's power, and battles on cursed land... it turns out that this was already being practiced in 1999 (or 2004).
The map is very good, but I'm stuck and can't reach the key masters because of the Archangels... I seem to be following the timing, but something is not right.
In any case, if anyone plays it, please let me know; here is my last save where the game is paused: :smile21:
In reply to Pomazok1329
#1120
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Pomazok1329
I want to recommend the map Running With The Devil
It is compared to Ringing of Victory, The Empire of the World I & II, and Vengeance is mine, and despite its release date (either 1999 or 2004), it is still interesting and challenging in a good way.
By "challenging," I mean interesting and engaging, not in the style of xiedu.

In short, we are running away from archangels as the Devil to establish a base and return for revenge.
There are many hints, a lot of text, and a storyline in English, but it's still interesting to play.
There are events that increase the AI's strength, and battles on cursed lands... it turns out that this was already being practiced in 1999 (or 2004).
The map is very good, but I'm stuck; I can't reach the key guardians because of the Archangels. I'm following the timings, but something is not right.
In any case, if anyone plays it, please let me know. Here is my last save where the game was paused: :smile21:
I downloaded the map, but for some reason, the game doesn't recognize it. Neither SoD nor HoTa. The map doesn't even open in the editor; it says version 51, but SoD is version 28. Is this map for WoG?
In reply to Pomazok1329
#1121
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Pomazok1329
I want to recommend the map
Conquest of the present

It's a well-developed French map with interesting battles and secrets, by the same author.
It's true that it's not easy, but it's worth a try.

I've tried to complete this map twice, but I can't protect the Necrazim hero:), I think I missed something, I need to find a shelter and leave him there for the whole game, Jeditta-Shammurat will carry it anyway. The map is interesting, it's similar to another one, specifically in terms of the hero's walkthrough and the location of the Inferno castles, but I can't remember it...

I have my own favorite maps, some of which I've completed 3-4 times. Fatum, Conquerors: 4th Edition (http://www.fatalgame.com/download/maps/heroes3-map-conquerors-4th-edition.html, Anielskie miasto (http://mapy.heroes.net.pl/mapa/60.

Added 6 minutes ago
Pomazok1329
I want to recommend the map Running With The Devil
It is compared to Ringing of Victory, The Empire of the World I & II, and Vengeance is mine, and despite its release (either 1999 or 2004), it is still interesting and hardcore in moderation.
By hardcore, I mean interesting and progressive, not in the style of xiedu.

In short, we are fleeing from the archangels as the devil, in order to establish a base and return with revenge.
There are many hints, a lot of text and plot in English, but even so, it's interesting to play.
Events for AI growth, battles on cursed land... it turns out that it was already practiced in 99 (or 2004).
The map is very good, but I'm stuck, I can't reach the key masters because of the Archangels... it seems to be on time, but something is wrong.
In any case, if anyone plays it, please let me know, here is my last save where the game is paused:smile21:

I'll try, it's among the downloaded ones and I think I tried to do something with it, so many unfinished saves:(.
In reply to Marmot
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#1122
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Marmot
Sewa, did you complete this map in one night? Or did you play it before?
For Sewa, it might be possible to complete it in one session, taking his time, but for me and Xaart, it's much more difficult (see the comments). It's best to try it yourself and write your own review.)

Added 1 minute ago
DarkT1me
I downloaded the map, but for some reason, the game doesn't recognize it. Neither SoD nor HoTa. The map doesn't even open in the editor; it says version 51, but SoD is version 28. Is this map for WoG?

This map is for SoD. That's very strange.
I've uploaded the map to Yandex Disk

Added 3 minutes ago
Xaart
I've tried to complete this map twice, but I can't protect the Necrazim hero:), I think I'm missing something. I need to find a safe place and leave him there for the entire game; Jeditta-Shamarra carries the game anyway. The map is interesting; it's similar to another one, specifically in terms of the hero's Walkthrough and the location of the Inferno castles, but I can't remember which one...

What part is difficult?)
It's not that easy to escape and save the key heroes at the beginning of the game:smile17:
In reply to Pomazok1329
#1123
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Pomazok1329

Added 3 minutes ago
[/U]

What is the difficult moment?)
It's not that easy to escape and save key heroes at the beginning of the game:smile17:

The beginning is normal. Necrozim took Rampart, where nothing can be built, passed through the garrison, defeated the dwarves, and then the neutrals are stronger. With Jeddite, I visit the black tent, capture the Inferno Enclave, build the Hell Gate, and gather forces from 2 Inferno locations. For the Seer (who will teach water movement), a shield is needed (in front of the shield are 2 Black Guards and a hero from the Gray faction with legions). I did this: I approached the first guard, waited for my turn, opened the guards, took the shield, quickly entered a one-way portal, emerged near the Inferno, and passed through the Hell Gate to the first Inferno. The Gray hero followed, visited the tent, and took the Enclave, unfortunately. But, with water movement, I was able to go further, visited the purple tent, and just as I was about to defeat the Blue hero in the Inferno behind the purple guard, the unfortunate Necrozim was approached by the Gray hero, and the game was over. There was nowhere to hide, I hadn't found the brown tent yet to escape through the portal, and the path to the boat was blocked by hordes of minotaurs.
In reply to Xaart
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#1124
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Xaart
The beginning was normal; Necrozim took Rampart, where nothing can be built, passed through the garrison, defeated the gnomes, and then the neutral creatures became stronger. Playing as Jeddite, I visited the black tent, captured the Inferno Enclave, built the Hell Gate, and gathered forces from two Inferno locations. To get the Seer (who teaches water movement), you need a shield (in front of the shield are two Black Guards and the Grey hero with legions). I did it this way: I approached one of the guards, waited for a turn, unlocked the guards, took the shield, quickly entered a one-way portal, emerged near the Inferno, and passed through the Hell Gate to the first Inferno. Grey followed, visited the tent, and took the Enclave, unfortunately. But, with water movement, I was able to move further, visited the purple tent, and just as I was about to defeat Blue in the Inferno behind the purple guard, Grey showed up and the game was over for the unfortunate Necrozim. There was nowhere to hide, I hadn't found the brown tent yet to escape through the portal, and the path to the boat was blocked by hordes of minotaurs.

For Jeddite, everything is correct; that's how it was designed.
For Necrozim, everything is much more complicated... after Rampart, you need to move forward immediately, get Vampire Lords, and take Necropolis - the sooner, the better.
Can you share the final save file?
In reply to Pomazok1329
#1125
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Pomazok1329
Everything is correct about Jeditta, that's how it was intended.
With Necrazim, it's much more complicated... after the Rampart, you need to move forward immediately, get Vampire Lords, and take Necropolis - the sooner, the better.
Can you share the final save?

I got the Vampire Lords, but in the place where the angels are standing on the way to Necropolis, I can't go any further, there's an invisible defense. I'll upload the save in the evening, but Gray is already advancing towards Necrazim... he's definitely going to be a dead man. There's also an earlier save, before I tricked him with the shield. I'll have to replay.

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