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In reply to Marlo_Stanfield
#1096
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Marlo_Stanfield
I reached level 235, captured the blue garrison at level 24, and finished off the red player at level 336, taking control of all six castles. I didn't bother with Cipescu and Chausescu before capturing the boots and garrison. They retreated to their castles when I bought all the lizards and snakes. The green player didn't make a move for two months. I reached level 421 in the Inferno zone, captured one Inferno garrison, took 80 Thunderbirds, and killed Lucifer, suffering heavy but not critical losses. However, at that point, the brown and green players launched a simultaneous invasion (interestingly, during preliminary scouting, the first green player only appeared at level 51, and the brown player even later; I don't know how this happens or how to replicate it), and that was the end. So, in my case, there was no point in continuing towards the Inferno. After replaying from the point of defeating the red player, I didn't go to the Inferno at all, instead building up my forces in anticipation of the brown and green players' arrival, but I still couldn't cope with their simultaneous invasion. Essentially, all I need to do is stagger their arrival times; I'll have to sit down with a clear head and try replaying the last few weeks again. A month of snakes and lizards didn't help at all; no neutral stacks joined me :mad:
It seems that for completing the map, it's better not to bother with the red and blue players; let them run around, as long as they don't use magic to destroy your army. It's definitely better to go to the Inferno and capture it, because then all the gold mines will be yours, plus the resources and bonuses, and you'll also need the pits for the anti-magic garrisons. You just need to make it back in time. At level 51, with sufficient speed, you can return, for example, by firing the main hero and buying him back. You can also send the army back home in a chain using caravans; all of this can be done in 1-2 days – i.e., the return trip. To prevent a simultaneous attack, you can set up 1-2-3 "sacrifices" so that they attack on different days, or at least over two days; I did this on the 130% difficulty. It's also better to use the month of creatures, as it doubles the number of unpurchased, unupgraded creatures. Since I had about 30-36 unpurchased snakes, the next day I had about 78 (I'm not entirely sure, there's a formula, but I don't remember the numbers). If you have enough money, you can try this trick. To make everything work, you can load saves on different versions of Heroes of Might and Magic III. I have the Complete Edition (like everyone else), but there's also an old, unofficial "The Shadow of Death" version. I transfer the month of creature generation to the old version, generate it, and then put the save back into the Complete Edition. Profit!
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#1097
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In the starting save, three conditions are important: ten wood and stone, a Dragon with three stacks of Gnolls in the tavern, and leveling up through a quick offense strategy with Thazar.

Added 1 minute ago
If we could somehow generate a green and brown faction for a late, non-synchronized arrival, the map would already be completed, I think.

Added 1 minute ago
The Month of Beasts only helps in the second month; after that, we already have upgrades everywhere. The plan was to join neutral factions.
In reply to Marlo_Stanfield
#1098
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Added 3 minutes later
[/U]Another interesting question: when is Manticores planned to arrive? If it's right after all these other players, I suspect it will be too difficult to handle.[/QUOTE]

Generally, I found one strategy that helped me a lot with the gray player, especially in the late game. Since the gray player can see your army on the starting location, they will try to accumulate overwhelming forces. I deliberately avoided buying units for a while and/or when I returned from the Necropolis to my home base; in short, I didn't kill the gray player, but instead pushed all their heroes either to the northwest or northeast (depending on which castles you don't need). If you're lucky, you can also push 1-2 green players there, let them take 2 castles, but since the GRAY player has a limited number of heroes, they will stay on your location until the end of the game, and all their numerous castles will have growth but no redemption and no heroes! You can also visit once or twice a month at the end of the week and buy the accumulated growth there (so surrendering castles is "conditional" because you can buy the growth if no enemy hero is stationed there). So, for me, it seemed better to give them any northern location but get rid of the gray player's attacks to avoid losing my army. And to harass the green players, you need to upgrade a couple of horses with logistics and pathfinding and resistance – they can scare away 1-2 weeks' worth of green player's growth with their main army. You can also build a chain of locations and dismiss/buy back the main hero for an attack, and the main hero can stand with 3 dragonflies as bait, and then receive the army in a chain and attack the green player. There are many strategies, but they all relate only to the late game; you still need to somehow deal with the first wave.
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#1099
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And when did the Manticores get their 130% bonus? Were there any issues with their penetration?
In reply to Marlo_Stanfield
#1100
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Marlo_Stanfield
When did the Manticores appear at 130%? Were there any problems with defeating them?
They appeared at different times. The first time, I lingered near the orange Castle, and they appeared simultaneously, I think around week 52 or 53, I don't remember. Then I retreated, sped things up, and returned to week 513. Week 523 brought the green Manticores, but the battles weren't too difficult. However, the gray Manticores appeared in week 535 (I suspect it was because I was in the starting Castle; if I hadn't been, they would have appeared earlier), and I sent 2 or 3 heroes in turn, I don't remember the sequence or who the Manticores were :) but the battles against the gray ones were very tough, and there were losses. The main goal was to start assembling Cyclops, Rocs, and something resilient in the army, to eliminate the Ballista, usually with Dragonflies or Rocs, flying in and out of the Castle, to deal with the Archers (with Archers or something with high attack and haste), and also with flying units (slow them down and shoot them down), a mix of everything mentioned. In some cases, I had to somehow prevent the opponents from casting the spell that destroys the Castle; otherwise, when they break through the wall, it's impossible to kill, for example, Unicorns, without losses. But if you have the "Archery" skill, everything will be much easier. I didn't have it at 130%, but now I have it at 200%, it's a must-have.
But the point is that, according to the author, people at 160% were already going to the Necropolis around week 611 or 711. I went later because I didn't know.
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#1101
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Manticore is a specialist in scorpions; he needs to defeat 1000 manticores to become available. I suspect he is the toughest of all the green and brown factions. By the way, I managed to defeat the first brown faction with 600 pegasi and other units with almost no losses while defending the castle (only a few vipers and bulls were lost). This hero only has earthquake as a spell and lacks offensive/defensive skills, so he's only good for traveling. However, the green factions with meteor showers are a bit more challenging, but they can still be defeated without major problems.
#1102
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There are so many incorrect statements in your discussion. Just off the top of my head: - It is necessary to get 7 wood as a starting bonus. In general, the main problem is with wood, and during the playthrough, the amount of wood never dropped below 3. Yes, I can tolerate the 10-turn limit, but it is quite logical to try to get the most out of it, especially if you don't know the exact prospects. But it is not necessary. - There is definitely no need to scare (avoid attacking) a Chasseur. He provides an attack boost for us, which will be useful for both the boots and the garrison. At the same time, he comes with a weak army and a weak spell, as a result of which he casts only 1 spell (or maybe 2). The losses are worth it. Killing a Ciphes is debatable, but if resistance is upgraded, then, in my opinion, it is also worth it. With a larger army and a shield, she lives longer and sends more harm in the form of bolts. It's a preventative measure. Honestly, I am also surprised by such problems with simultaneous attacks on computers. It seems to me that this should be solvable. But it only seems that way; I am not in a hurry to draw conclusions. I am sure that marlo has already tried many things, and it is not that simple. Maybe I will encounter this problem myself, as the green faction has not appeared yet; we will talk about it then. Ps "tolerate the 10-turn limit" :) oh, this autocorrect :) I don't remember what word I had in mind, but the word "tolerate" is quite suitable for the process of generating a save file:))
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#1103
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Chuashek came to me with almost full mana (60+, I think). His army wasn't exactly weak either (about 20 rogues, 6 cyclops, 60 orcs, and a hundred dogs). The most I could get out of the battle against him was losing 80 gnolls. Tsipesk slightly drained his mana at the citadel, but also not significantly (it was somewhere around 40+). So, I decided not to attack them right away. There wasn’t enough money for archers because of the late capital (215). It is possible that these problems with green and brown are just my luck. To roughly understand what happens each time, you can download the save from here.

Added after 7 minutes
By the way, Chuashek and Tsipesk, after learning additional magic from our castles, start casting haste and slow (considering our resistance, Tsipesk tried to cast slow three times in a row), and not only use offensive spells, so attacking them later might not be the worst option.
#1104
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I also had a full moon encounter. I decided to avoid using "loshes" (likely referring to a specific unit or tactic). It's cheap and effective:)
I don't remember the exact army composition of the Chuasec, but with resistance in the first round + morale from the dragonflies + spells on the wolves in the second round, it turned out to be enough to win. The losses were only from the orcs' and cyclops' shots – 15 gnolls, but you can't achieve fewer losses against him in principle (the archers will still shoot). So, there's no point in delaying the battle.
His sword also helped against the Cyclops. The battle lasted 3 rounds, and his tough stack of 120 flies was reduced by a significant amount. He cast resistance in the first round, and in the second, he lost 40 gnolls, and in the third, he didn't cast anything:) The other 40 gnolls were lost due to the dragonflies' attacks. For the same reason, a later battle would have resulted in losses from the dragonflies.
I had to fight both battles in the field because of the speed:) In the castle, the losses would have been lower.

P.S. To add some symbolism, I decided to leave my 200th message for announcing victory on this map with a 200% score (I have nothing else to do). So, I'm taking a vow of silence for now:)
In reply to Pomazok1329
#1105
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Pomazok1329
I played the Battle of the Rage map the other day.
You can play as 3 out of 8 factions.
Unlike the multiplayer, creating such maps is difficult and deserves respect. Coming up with a unique playthrough and story for each faction, and completely diversifying the gameplay.
Unfortunately, the map is in French, and the game displays the font strangely, so even with a translator, it's hard to understand anything.

The map has a very strange design, so it's hard to tell what level it is – whether there is any meaning to it, or if the map has random landscapes, castles, and other chaos.

Good afternoon! I found your post about Battle of the Rage, did you manage to complete it?

I played it last year, but I got stuck and can't find the brown tent. It's the 10th month, what a pain:(, I can't get out. And I can't enter the one-way portal, the archdevils keep killing me. I've attached a save file, it's a shame if I have to start over.
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#1106
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I clicked around the map a bit more. Here's a save file where everything is still relatively calm. Maybe someone will be able to resolve the situation, haha :)
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#1107
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Xaart, I found a brown tent on the map, but I don't know if it will be of any help.
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In reply to Xaart
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#1108
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Xaart
Hello! I found your post about Battle of the Rage, did you manage to complete it?

I played it last year, but I got stuck and can't find the brown tent. It's the 10th month, what a mess:(, I can't get out. And I can't enter the one-way portal, the archdevils keep killing me. I've attached the save file, it's a shame if I have to start over.

I tried it once, and at first glance, it seemed interesting, but... it's a very unfinished map, and I'm afraid that it's impossible to complete it.
In reply to Marlo_Stanfield
#1109
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Marlo_Stanfield
Xaart, I found a brown tent on the map, but I don't know if it will help.

Marlo, thank you. Unfortunately, I can't reach the tent. Maybe I'll be able to break through the demonic defense before the gates at some point.

Added 4 minutes later
Pomazok1329
I tried it once, and at first glance, it seemed interesting, but... it's a very underdeveloped map, I'm afraid it's impossible to complete.

That's a shame. You're right, there are many drawbacks, it's an unconventional map. Well, I'll keep trying, maybe I'll get lucky.
In reply to Marlo_Stanfield
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#1110
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Marlo_Stanfield
Xaart, I found a brown tent on the map, but I don't know if it will help with anything.
Well of course, both flight and Dimension Door are probably banned :) .
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

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