Posts from Walkthroughs for custom maps.
Could you describe which creatures you fought on which day and what you built?
Regarding the timings:
Tavern - immediately upon capturing the castle (around 115).
126 - Prefecture
131 - Fort
132 - Gnolls
133 - Lizardmen
134 - Dragons
135 - Vivs
136-137 - Here, I'm seriously considering which of the 3 buildings - Citadel, Knights, and Bulls - is unnecessary in the 3rd week (only 2 days of construction). I decided that the Knights with their disable ability are actually overpowered, and a stack of them should be built. If you rush the City Hall, you'll have problems with wood, so I built the Citadel (a truly mercenary choice!).
141 - Upgrade the Lizardmen!
142 - Market
143 - Guild (and just as I was about to do that, Tazar passed by and bought the book).
144 - Forge
145 - City Hall
146 - Bulls
147 - Castle
115 – village, Rukh at the resource point (+1.5k gold).
116 – Wyvern (500 gold and 3 wood), money appears for a dragon (44 Gnol). 10 chests are killed (1k). The first skill is Offense (just got lucky, didn't plan the skill build initially).
117 – the dragon on 1 Gnol runs to collect gold in the west and is dismissed. Tazar on 1 Bull attacks Gnolls to the right of the castle (leaving all Gnolls in the castle).
121 – we buy a dragon (47 Gnolls), Tazar runs on a Bull to the snake resource point.
122 – a Werewolf is bought for the Ballista; all Gnolls are given to it, and it tries to catch up with Tazar.
123-125 – resource gathering, buying snakes, everyone runs east. Sold the Captain's Hat for 6k experience.
126 – 84+1 Gnolls+Bull kill 7 Roars, losses are 4 Gnolls, and the Ballista + 8 Snakes easily defeat 10 Ogres. And only now is the first Monk picked up at the resource points. Prefecture.
127-132 – Tazar with the army returns, the Werewolf on a Snake and the Dragon collect the recovered resources. There is enough money for further construction. Gnolls are built.
133 – Tazar already has Expert Offense and Armor skills, and 144 Gnolls first defeat 96 Green Snakes – losses are 11 Gnolls (morale is needed in the 1st and 4th rounds) and immediately 54 Chests with a loss of 6 Gnolls (the terrain helped a lot). And the Ballista absorbed a huge amount of damage.
134-137 – Tazar runs west, defeats Wyverns and 4 Cyclops without losses (the dragon on 117 also killed them and lost a leveled stack).
141 – we buy Wistan (+18 Lizards), upgrade and buy as many Lizards and 2 Wyverns as possible, and defeat the Bulls. Tazar gets the Log.
142 – 4 Wyverns kill the Lizards, we buy a book and run east.
144 – we kill 47 Green Ogres without losses of troops and mana.
145 – we kill un-upgraded Ogres and kill Orcs with 4 Wyverns. We build a City Hall. Wistan collects resources and is dismissed on 147.
146-147 – we kill Cyclops and Bulls at the eastern garrison. We gather stone for the Castle and Bulls.
Key saves
A secondary skill from the Scholar always changes the tree of suggested skills, but it doesn't necessarily make it worse :) It depends specifically on your save.
The entire pace of the walkthrough is based on buying a dragon with a full army every week, but is it possible to buy a dragon on the 1st week with the Gauntlet bonus? That's a rather difficult question. And without the dragon army from the 1st week, there won't be such a tempo for resource gathering.
As I said above, I don't like the Gauntlet bonus at 200%, so I didn't test this option much. Maybe, if you get Offense early and quickly level it up at the altar thanks to the Captain's Hat's 6k experience, then even difficult battles will be quite manageable. But, in my opinion, 8 attack will be more useful in the long run than 300 movement points from the Gauntlets.
Meanwhile, I've made some changes to the walkthrough. I realized that on day 147, after building a castle, I was left with 2 stone and no way to defend it at all! And I can't build a Silo resource. So I decided to revert to an earlier save to build it sooner. The weak point of the 4th week's build order - upgrading the Lizards - was an unnecessary simplification, and I had to abandon it. As a result, 141-143: market, forge, GM; 144: Silo resource; 145: city hall; 146-147: bulls + castle; 212: capitol. This is how it looks now, following Feng Shui :) Of course, the downside is that there's no one for Zipesque to fight, so she'll come with more mana, but what can you do?
Added 1 minute ago
I'll replay Limes Inferior soon, and I'll take +8 attack as a bonus :)
Basically, I've been playing carelessly since the second month, and I've lost all my gnolls, so the timings can probably be sped up, although I don't think there's much point in doing so. The first month was still quite interesting because of the resource situation and the initial setup, but the current progress doesn't pose any significant difficulties for me (this is also evident from the fact that I first saw this map in the middle of this week).
This map isn't difficult, but it's tedious, like calculating the discriminant of a 5th-order matrix.
I don't quite understand how to deal 200% damage to 20 Gogs and then 40 Thieves with one Crusader, 4 Archers at level 50-60, and a (?)tent(?). You can choose gold as a starting bonus, find a 2000 gold chest, and get a ballista; then the Gogs will quickly shoot down the Crusader without the tent.
Also, the Moon faction has some problems when Harpies divide into 6 stacks instead of 7, and one turn of wall defense is no longer enough for them.
Here's the save file: https://yadi.sk/d/FqY_Sycx3NF2Jn Is there a solution?