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Posts from Walkthroughs for custom maps.

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7 years ago
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Yes, that’s it. The game gives the hero with the explorer flag an additional 125 movement points each turn, but this does not apply to the turquoise and pink flags, as heroes with these flags always have 2000 movement points. Warriors and builders receive 75 additional movement points (again, excluding the last two colors).
7 years ago
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It depends on the chosen difficulty level. There are also 50 additional moves that one of the AI opponents receives at the beginning of the game and each turn (except for the turquoise and pink ones, as already mentioned). But I don't know if these 50 moves depend on the chosen difficulty level or not. There was also a post by Aeris somewhere with the same map. Interestingly, I recently tested a bug where the AI behaved slightly differently when the "Don't show opponent's turn" option was enabled. It might be a bug in the HD mod, but for other people I asked to test it, it didn't seem to reproduce: confused:
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
kolotok, good!

Does Nila start without the Logistics skill on this map? I only noticed with Sylvia that she was edited by the author and starts with summoning a boat.

Orrin also discarded the Cloak of Displacement (one of the most curious moments of the map; I never figured out why he did it), or did he manage to leave the Red player without castles for 7 days?

Based on what Frifix wrote under my comment on HP, I conclude that:
a) the author intended to win by collecting liches. After completing the map, I realized how they could have been gathered faster than by catching the Monster of the Month. We give as many of our castles as possible to the computer – it buys troops – we farm liches on it;
b) the author does not realize that the Dimension Door is not needed to complete the map. Accordingly, a number of quests in the area of the Scroll of Dimension Door and beyond are superfluous.

Added 1 minute ago
In terms of managing the turn through a large number of heroes, I only used more heroes per game day in Where the Beauty. There, up to 30 heroes could be used per day.

Not only Nila, but other heroes have also been slightly rewritten with their starting skills. Nila starts with Wisdom and Defense, and the Logistics skill is reduced.
Orrin somehow captured the Stronghold castles; I missed that moment, and I couldn't leave Orrin without castles. I had to outsmart him a little (reduce the number of Zealots) and then finish him off.
Regarding farming liches, yes, I didn't think of the strategy of giving castles to the computer and farming liches on that. But it's still tedious because the increase in castles is not that great, and we will have no more than 100 liches per castle (even considering that we have the Legion Statue and the ability to give castles with a higher increase). That is, we will have to collect them for a long time and tediously.
Perhaps the author intentionally placed quests near the Dimension Door spell to mislead players, as I have serious doubts about the possibility of completing them.
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7 years ago
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There's nothing unrealistic about the quests; it just takes a very long time to gather liches. I can't even guess how many months it will take.
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
There is nothing unrealistic about the quests; you just have to collect liches for a very long time. I can't even imagine how many months it will take.
Perhaps, but this would not fully correspond to the concept of the map for the first two months, which focuses on extremely fast completion.
Moreover, this is confirmed by the author's messages towards the end of the 2nd month, saying something like, "I am sure that you have already dealt with Xeron and Tazar," "It is time to meet the necromancer," "Are you ready to face Mam Harri?" That is, the author assumes that you are already heading to the final stage at the end of the 2nd month, and not farming liches.
Also, in support of this, there is the fact that, as we already know, you can fly past the phoenixes with angel wings. And completing quests for 100 ifrits, 50 titans, and 100 archons is not necessary.
In my opinion, all these quests involving surrendering armies are simply a trick for those who haven't figured out that they can complete the game faster.
Or maybe the author just didn't think through or properly finish the ending (but I doubt it).

Added after 47 minutes
Map Diablo or Dark Man
/topic/at/1034979/
271200
end of the 3rd month, 7 castles. In reality, I have been playing for about three weeks.

Is there any progress on this map? Did you manage to complete it?
I think that right now it is the most interesting map to play because of its complexity and dynamics
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7 years ago
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It's getting a bit tedious even just looking at this map in the editor. I don't feel like putting in the effort.
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
It's just that even looking at this map in the editor makes it seem difficult. I don't feel like putting in the effort :)

The thing is, the map looks challenging! :)
Sometimes you want to play something at a relaxed pace, but right now I want something more complex.
I've already played through something similar from Chinese cartography, but I think this particular map will take me even longer in real life.
I don't rule out that it might be next on my list, but only if I have some free time, which is a problem :(

Added after 23 hours and 35 minutes
Map Diablo or Dark Man
/topic/at/1034979/

Played for the first two game days - spent an evening doing so :)
The results look good at first glance:
- Aine reached the safe zone near the Titans in two days, managed to get the sword from AoTD, i.e., they escaped from Dessa,
- Luna got all the good skills for leveling up, and on the third day she reaches the Castle to restore mana,
- Pyrr levels up to level 5-7 in two days and can defeat 12 ifrits (the most difficult battle) on the fifth day and free Zidar.
If the path for Luna and Aine is more or less clear, as there's a corridor, then Pyrr's path is unclear. The main goal is to defeat the ifrits and free Zidar, but it's not yet clear what level we need to do this and on which day.
But after completing the second day, weaknesses become apparent, and I will have to replay from the beginning, and here's why:
1) Incorrect skill development for Pyrr. Now I understand that with the 5-7 available upgrade levels, it's best to max out Expert Artillery; this immediately increases the army's offensive power in the first week, and it's also desirable to improve tactics (to target archers, but this isn't the most important thing) and expertize logistics (speed first). Instead, I grabbed Fire (not knowing if it would be given later) and Earth right away (which is located near the respawn point slightly higher up in the hut), and as a result, Pyrr shoots at half strength, and it's impossible to defeat the ifrits without losses.
2) Aine ran out of mana at the end of the third day, so it won't be possible to take the nearest Tower without losses, and she needs to take it without losses, meaning saving somewhere before that.
3) Luna also ended the second day with only 19 mana, which is not enough, since there are still Archdevils and Green Dragons ahead, which will require mana. In addition, unfortunately, Earth was the last skill obtained, so it hasn't been expertized yet, and it's impossible to cast mass slow on the Archdevils, for example. And it's questionable what skill Luna should choose: Air (as a mage in her collection), Attack (since we're fighting fairies that don't retaliate), or Sorcery (+15% to spells - looks weak, but nothing better has appeared yet).
It remains unclear whether to get the artifact for morale for Aine (instead of Knowledge or Magic Power), and the biggest question is Pyrr's route for leveling up and freeing Zidar in Inferno.
In addition, I had to spend about 30-40 minutes testing starting saves for Luna and Aine's development, taking into account obtaining skills through events, and there isn't anything better yet (either Luna levels up great, but Earth appears late, or Aine doesn't get Water). It seems like I need to restart and look for an optimal starting save.
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
Yes, that's it. The game gives the Explorer flag hero an additional 125 movement points each turn, but this doesn't apply to the teal and pink heroes, who always have 2000 movement points. Warriors and builders receive 75 additional movement points (again, excluding the last two colors).

Shared this with AlexanderZ & wenwell several weeks ago:

If difficulty >= 160% && AI && for Players 0 - 5 (sorry Teal & Pink)
+75 movement

Same criteria but with 33% odds, or set as Explorer
+50 movement


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7 years ago
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I saw that TLC walkthrough. It's interesting to see how the map has changed over time. There was an even older version on Heroes Prime before, which was also quite interesting. I'm not surprised by the victory of "Gnome on the Trail of War"; it's a worthy map, although the author could still work on the balance.
In reply to wenwell
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7 years ago
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wenwell
A map contest for Heroes of Might and Magic concluded on VK, and there are several interesting entries.
I came across this post a couple of days ago. I even downloaded and checked out the map featuring Ufretin. It's an interesting idea.
In reply to Dirty_Player
7 years ago
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Dirty_Player
I came across this post a couple of days ago. I even downloaded and checked out the map with Ufretin :) Interesting idea.

Yes, I also completed it the other day. The range of the compass was used effectively.
7 years ago
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Diablo or Dark Man map

I replayed the first three starting days, and everything is going according to plan so far. Everyone who needed to reach their destination did, and the development is following a good scenario. Minor flaws (that don't significantly affect the game):
- a flaw with Luna - the fairies were not saved after the battle with the dragons because there wasn't enough mana for Chain Lightning (only 19 mana for the battle with 1 gold and 9 green creatures). With enough mana and morale, at least 20 fairies could be saved; I checked.
- a flaw with Aine - the artifact that gives +1 to gems was not obtained, but it's not a quest item, so I'll manage somehow. There weren't enough movement points to reach the final point.
- a flaw with Pyre - the logistics for the respawn point might not be ideal, and Zidar will be freed on the 5th day, although it might be possible on the 4th.
- a flaw with buildings: on the 3rd day, there isn't enough wood to build golems in Aine's Tower, and in general, buildings are being delayed due to ignoring resource gathering on the map to maintain the pace.

What's good:
- Aine reached the tower with the last movement point, took it without losses, received an advanced log, and is on the 11th upgrade, ready to clear the respawn point. The development is good, and it will continue with earth + water + fire.
- Luna reached the castle with the last movement point, the development is SUPER, the upgrade is also at its maximum, and she took all the artifacts along the way.
- Pyre is developing well, obtained the Expert Artillery skill, is heading to Zidar, and should clear everything along the way. On the 4th day, she will be at maximum upgrade.
- The development of Zidar, who will be freed on the 5th day, will also be great!

Screenshots of the most memorable battles:
- 112 Luna beautifully burns neutral creatures with the first wall.
- 113 Luna kills cyclops with Immolation!
- 113 Luna against archdevils with minimal mana usage, wall + terrain!
- 113 endless kiting of golems without mana.
All battles are long and difficult due to very high mana conservation (you can't overwhelm neutral creatures with arrows; there won't be enough mana).
I'm also attaching screenshots of the heroes.
In my opinion, the start of the game has been successfully completed; from 114, you can start exploring the starting locations. There might be those who are interested. For this, I'm saving a VERY good starting save (for those who are interested) and a save at 114.
In reply to kolotok
7 years ago
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I haven't played since that post. I think I'll have time on the weekend :)
Glad you started too :)
My Luna ended up in a castle with 20 fakes and 25 mana.
But... it's not that important.

After the first three days, I thought, "Okay, it will be easier now," but no.
The real fun is yet to come.
You definitely need to level up Zidar. He can get Armageddon and Explosion in ambushes.
I'm having trouble quickly taking the Tirit castle where Fafnir is.
I tried to ambush him as he leaves, so I can take the castle and defend it from within.
He immediately gets scared.
I think this is one of the key points. After killing Fafnir, you can open the green tent.
I'm curious to see what you'll do.

Added 1 minute ago
I also liked the fire wall. The first time, I messed up and was afraid to go against the Cyclops :(
But then, it was EASY.
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7 years ago
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Found a possible bug on this map (not critical). Jedite, level 868, has a problem with her primary stats. After stopping at the event at 25.90.0, her stats are 0-0-99-99. Maybe that's how it's supposed to be, but I'm not sure. Everything seems fine with other high-level heroes.

The map is similar to a dynamic version of Metataks. There, almost all enemy heroes were either in cities or in closed locations. Here, most of them will wander wherever they want. Plus, at first glance, there don't seem to be any safe places on the map where the AI won't be able to reach us.

I won't be playing the map myself yet, but I'll follow your progress with interest.

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