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Marlo_Stanfield, regarding your seemingly impossible (but maybe not) map, at the beginning, we are given the Admiral's Hat. If you look at the quest huts, one place asks for the Admiral's Hat, and the second asks for a component of this hat – the necklace (in both cases, you receive an army). It seemed to me that the necklace itself is not on the map, so we need to choose one of these two quests. If I understand correctly, the Captain's Hat can be turned in at the altar for 6k experience, which is quite helpful (by the time I visited the altar, I only had 2k experience on the Tower).
In general, it was worth replaying; the battle with the crocodiles on the 3rd week above the swamp wasn't too difficult, only 6 level 1 units were lost, and only 1 morale was needed, but at a crucial moment.
In total, by day 137, troops of levels 1-6 (except for level 8) have been built in the Citadel, and levels 1-6 are expected to be built in the Castle and City Hall by day 147. All resources, except for two piles of 15k, have been cleared by day 147 in preliminary testing, and the enemy only appears a week later.
Specifically, resistance to red, blue, and green is not super useful, as they will almost always attack without mana. But two factors combined made me take it:
1) If I don't take resistance, they give me some nonsense. With resistance, I have already tested my skill build – in the 7th slot, there will be Passfinding, which is not very useful, and only in the 8th slot, Tactics. Without Tactics, I really didn't want to defend against Boots and +2 speed.
2) I haven't tested this yet, but the green faction can build a Mana Vortex, and then problems may arise, plus further compositions have various nasty things like Imps and other combat magic.