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#978
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I gave you a pretty good hint in the post above; maybe I should give you some time to think about it? I've only been studying the map for 3 days, so the development strategy and key elements should be obvious.
Regarding the timings:
Tavern - immediately upon capturing the castle (around 115).
126 - Prefecture
131 - Fort
132 - Gnolls
133 - Lizardmen
134 - Dragons
135 - Vivs
136-137 - Here, I'm seriously considering which of the 3 buildings - Citadel, Knights, and Bulls - is unnecessary in the 3rd week (only 2 days of construction). I decided that the Knights with their disable ability are actually overpowered, and a stack of them should be built. If you rush the City Hall, you'll have problems with wood, so I built the Citadel (a truly mercenary choice!).
141 - Upgrade the Lizardmen!
142 - Market
143 - Guild (and just as I was about to do that, Tazar passed by and bought the book).
144 - Forge
145 - City Hall
146 - Bulls
147 - Castle

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