Arcane Wave -> Empowered Spells (English original)
Feeble Sacrifice -> Debilitating Strike (original)
Death March -> Harbinger of Death (similar to the original)
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Fireballs/Thunderbolts


Starting armies.
The goal was to ensure that no two heroes could obtain a super-stack by combining their armies.
Therefore:
1) Classes do not overlap (each class corresponds to its own type of upgrade in the starting army)
2) Within the same class, there are no identical creatures.
so it doesn't turn out like with Hafiz? I gathered 100 gremlins on the first day and set off.
If these are melee fighters, why do they need to touch the quiver? (unless it's itchy :)) It implies that this upgrade won't be able to shoot at all (like the basic one in WGE). But the basic one will. That's why it's necessary to confiscate the spiky quiver; the fighters are complaining :)
I spent a long time thinking about the concept of buffs/debuffs and eventually came to the conclusion that it is necessary to have the ability to convert magic directly into physical parameters (attack and defense).