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Heroes 5.5 WarGame Edition - Tactical Edition.

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Planned changes to starting skills:

Friede - Inspiration (formerly Overseer)
Rutger - Overseer (suited for starting knights, formerly Warlord)
Alaric - Warlord (formerly Keen Mind)
Erin - Keen Mind (formerly Wisdom)
Markel - Wisdom (formerly Necromancy)
Arantir - Advanced Necromancy (formerly Earth Lord)
Dirael - Earth Lord (formerly Forest Fury)
Talanar - Forest Fury (formerly Inspiration)

Also, give Rutger the cavalry charge special ability, and Friede the griffin ability (additional creatures). Friede's starting army will be royal griffins instead of paladins. Orlando - heavy griffin or champion (depending on who will be at level 5 for humans).

Rename the "Warlord" skill to "Rearm," and change the effect to:
Allows you to perform the "Rearm" ritual by spending 50% of your turn (free to change the tiers of selected troops, similar to visiting a fort). An analogue to the dark ritual.
Or would it be better to call it "Retraining"? But then the racial skill would be "Preparation," or "Training," or "Counterattack"?
Readiness and Mentorship are derived from this skill.

In the arena, it allows you to change the tiers before the battle, seeing the opponent's army (including those tiers that were not built in the city). It will allow you to field a combination of Tier 7 units + paladins (knight tier), which is difficult and unprofitable in normal conditions (in terms of tempo and resources).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат