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How?
Sincerely,
Gur
Sincerely,
Gur
New here? I'm Roha — want a quick tour?
Also, the author's idea with the purple pillars is unclear. They seem to be an obstacle, but they can be bypassed by going around the nearest building (most often it's a sphinx or a watering hole). As a result, it's either just decoration, or the author didn't think this through on the map.
Good afternoon. The map is very interesting, but how did you manage to defeat the main 3 opponents? On day 2, the AI receives a full castle upgrade and 40 improved warriors of type 7 via script, resulting in 38 warriors of type 7 + 10 Azure Dragons on day 3. Usually, on day 1/3/7, the AI comes to you, and sometimes not just one, and it's impossible to defeat them.
I tried playing even on the easiest difficulty, but it doesn't change anything, and the AI always gets 38+10 on day 3.
Any ideas on how to beat this?
In fact, it's not even clear why the AI only comes at the end of the month, because 40+10 is enough to wipe out 500 mages near the portals and then beat up the player.
And the author's idea with the purple pillars is also unclear; they seem to be an obstacle, but they can be bypassed through the nearest building (most often it's a Sphinx or a watering hole). As a result, it's either decoration, or the author didn't think this through on the map.
How?
Judging by the word "Sphinx," I suspect you're playing the WoG version?
I continued the game and saw a problem. The enemies are too strong in this state (I still don't understand where the bonus of ten Azure Crystals comes from), which means we'll have to resort to guerrilla tactics. Our starting Castle is inaccessible to the enemy, so the survival issue is not insurmountable. The Horn of Plenty hints at the priority of buying 1 Azure Crystal per week. The main thing is not to let the main hero fall into the enemy's clutches. The task is to steal elemental spheres from each of the enemy territories, then take the captain's hat, while not forgetting to upgrade water magic, and then get the Badge of Courage on any of the 4 areas of the map. This is the main goal of the guerrilla tactics (not for nothing is the Badge of Courage depicted on the drawn miniature of the map exactly where it is depicted), although here a more important point is to get to and destroy the stone golem at point 58.69.0. The things in this case are interconnected. Something like that.
Judging by the word "sphinx," I suspect you are playing the WoG version? Then stop and start over, but in SoD. And if you also WoGified the map, then many things may have been replaced on it, which is not permissible on RPG maps. The same applies to the huge additional increase in creatures: it may be the "pranks" of WoG.
What exactly confused you? You can swim through there by joining with that crystal dragon.
It seems that troops don't matter here; you need to be the first to collect the spheres to proceed.
I finally managed to buy a dragon in the second week (it's impossible to do this in the first week when playing at 200%), and giants also start appearing in the castle. Yes, after much deliberation, I decided to play as Tower.
I'm currently in the middle of month 2, and I've completely eliminated the red faction with archangels. The "hit-and-run" tactic with explosions didn't give him a chance. I'm planning to use the same approach to take down the Fortress flag, but I'll have to rely on brute force against the black dragons (it would have been better to start with the Dungeon instead).
I think that two flags should be eliminated quickly, while one should be left standing for a bit longer. Then, with a hero equipped with hydras, we deal with the remaining enemy hero and move on to the water.
Is that the tactic of a trickster? Is it throwing an explosion and running away, and repeating this in a loop? Does it cost a lot of gold to do this? I'm playing as Red, and he doesn't have an explosion, so I had to rely on brute force.