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Posts from Walkthroughs for custom maps.

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In reply to dnaop-wr
8 years ago
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dnaop-wr

Was it really that hard to write in Russian? Do we always have to pander to those European Anglophiles?

So, to put it simply...

And I'd like to point out that in our modern language, there are very few words of Slavic origin, so you could just as easily criticize people for using words that came to us from Greek and Latin.
In reply to Nasos
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8 years ago
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Nasos
So, basically...

And I should note that in our modern language, there are very few words of Slavic origin, so you could just as easily criticize people for using words that came to us from Greek and Latin.
- As far as I remember, his army grows due to events.
- In my opinion (apparently), his army grows due to events.
In this situation, there is no difference. But to read this short sentence, I had to dig into the meaning of these words. And maybe if you wrote purely in English, and not in Surzhyk, it would be easier to read (you did learn it once). Words from other languages came when there were no such words or concepts in the native language, and there was nothing to replace them with.
When communicating not in a close circle of friends, but with strangers, try to express yourself more clearly. Imagine if someone described a walkthrough of a difficult map briefly - "started and finished":D, instead of spending time on a detailed description.
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8 years ago
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I played through the map called Y2K+1 in one evening (it can be found in the Heroesportal catalog in the Riddle series, number three). I couldn't find the author's name, and the map itself is in English. It's a very well-thought-out and engaging scenario, despite being a "S" size map. The win condition is to deliver the Glyph of Valor to a town, and the loss condition is standard. I can also say that it's not as difficult to play as other puzzle maps like "Valley of Heroes" or "Bug-Race," so I recommend it for a wide range of players. Here's a brief overview of the map's features: - All heroes have the same portraits and names and are limited to level 1 (you can't gain experience on the map); - Therefore, choosing a starting hero isn't crucial; I, for example, chose a hero specializing in intelligence; - Only the starting hero can acquire the necessary primary and secondary skills, provided they navigate their confusing starting area of the map; - There's a Seer's Hut that offers to exchange a Potion of Life for a Sniper Bow; I didn't exchange it, and it turned out to be the right decision; - Every day, all resources and gold are taken away (during the month and a half of gameplay, there were only a few days without this happening). At the same time, you need to buy heroes and develop your starting Castle; otherwise, there will be no progress. On the other hand, the entire land part of the map is filled with resources, so you should collect enough for a specific building or troop purchase on that day; - The Glyph of Valor was with one of the orange heroes, who were hanging around the richest part of the map (many refugee camps, dwellings of level 7 creatures, and Hive of Serpents). After taking the artifact, you need to quickly leave, because the orange hero will soon return with a large army through a one-way monolith; - Despite the absence of a Mage Guild in the town, there's an opportunity to acquire a spellbook; - Very important artifacts are located in Dragon Utopias; - The most challenging part of the map is finding the path to the correct Castle. I finished the walkthrough on version 2.2.7. I think I did it quite quickly. If you take too long, there's a chance you won't be able to defeat the enemy guarding the Rampart you need, so it's best to do everything quickly.
8 years ago
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Could you please tell me, if you cast a spell (for example, Forgetfulness on archers), how can you know when it will wear off (after how many rounds)? Is it based on the spell's power? (I always thought so, but I'm starting to doubt it today).
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8 years ago
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Anatoly43, I suggest installing a special plugin for the HD mod. Among other things, it indicates the duration of spell rounds cast on enemy creatures. In general, the spell duration is tied to the caster's magic power. Artifacts that extend the duration of spells can also have an effect.
8 years ago
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Marlo_StanfieldThanks for the plugin, I downloaded it, added it to the game, and tested it out. I really liked it (I found what I was looking for), but the game crashes around rounds 10-15 during combat.

Added 13 minutes later
Question for everyone: I would like to ask how to conduct a battle so that the enemy doesn't cast Healing or Remove Curse spells? (I haven't acquired the Amulet of Persistence yet). Here's a link to a Paragon battle where I'm attacking for the Eye of the Storm against Tempestus, and he always casts Healing/Remove Curse, even though he had already cast a bunch of positive spells on his troops. Does anyone have any ideas about this? (I cast Berserk on units with high speed first; by the time the spell is removed, the Berserker has already done its job. Only Forgetfulness is removed, and the ranged units take out those behind the power field.) https://yadi.sk/d/hFbRFptY3MXyET

Another question: Is there a way to win a battle WITHOUT any losses, or to build up troops? https://yadi.sk/d/RhX4KGGD3MXyW2
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8 years ago
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Does the game reset around rounds 10-15 in battle mode – is this due to the plugin? In Heroes, this information about the rounds for spellcasting is built into the game itself.
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8 years ago
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Anatoly43
the game crashes around round 10-15 during a battle.
"Crashes" - does that mean it closes unexpectedly? Then, despite its appeal, this plugin cannot be used yet.
8 years ago
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dnaop-wr, Marmot In the game launcher, after activating SoD SP, the game crashed during the battle with Magnus (Paragon) as if I had pressed "exit game," and this happened several times. I tried fighting the same battle with Magnus without the plugin several times, and the game didn't crash.
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8 years ago
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It's strange, everything worked and still works fine for me. Perhaps some bug crept into the very latest update.

Added 7 hours 37 minutes ago
I played the first few days on the map "The Last Crusade," and it's a very impressive start. The map is, by the way, in Russian (with parallel translation of texts into English). With proper promotion, it could easily compete in popularity with "First Blood" or "Paragon," but unfortunately. Excessively complex maps usually deter players.
In reply to Marlo_Stanfield
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8 years ago
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Marlo_Stanfield
It's strange, everything worked and still works fine for me. Perhaps some bug crept into the very latest update.

Added after 7 hours 37 minutes
"The Last Crusade," a very impressive start.

Version 3.3.1?

Sincerely,
Gur
In reply to Гур
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8 years ago
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Gur
Version 3.3.1?
Yes.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield

I played the first few days on the map "The Last Crusade," and it's a very impressive start. The map is, by the way, in Russian (with parallel translation of texts into English). With proper promotion, it could easily compete in popularity with "First Blood" or "Paragon," but unfortunately, that's not the case. Overly complex maps tend to deter players.
Good afternoon. The map is very interesting, but how did you manage to defeat the main 3 opponents? On day 2, the AI uses a script to get a full castle upgrade and 40 improved tier 7 units, resulting in 38 tier 7 units + 10 Azure Dragons on day 3. Usually, on day 1/3/7, the AI comes to attack you, and sometimes not just one, making it impossible to win.
I tried playing even on the easiest difficulty, but it doesn't change anything, and the AI always gets 38+10 on day 3.
Do you have any ideas on how to beat it?
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8 years ago
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I haven't encountered this issue yet. If I come up with any ideas, I'll let you know.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
I haven't encountered this problem yet. If I have any ideas, I'll let you know.
Actually, it's not even clear why the computer only arrives at the end of the month, since 40+10 is enough to defeat 500 mages near the portals and then beat up the player.
And the author's idea with the purple pillars is also unclear; they seem to be an obstacle, but they can be bypassed through the nearest building (most often a sphinx or a watering hole). As a result, it's either just decoration, or the author didn't think this through on the map.

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