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Walkthroughs for custom maps.

#901
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Marlo_Stanfield
I continued the game and saw a problem. The enemies are too strong in this state (I still don't understand where the bonus of ten Azure Crystals comes from), which means we'll have to resort to guerrilla tactics. Our starting Castle is inaccessible to the enemy, so the survival issue is not insurmountable. The Horn of Plenty hints at the priority of buying 1 Azure Crystal per week. The main thing is not to let the main hero fall into the enemy's clutches. The task is to steal elemental spheres from each of the enemy territories, then take the captain's hat, while not forgetting to upgrade water magic, and then get the Badge of Courage on any of the 4 areas of the map. This is the main goal of the guerrilla tactics (not for nothing is the Badge of Courage depicted on the drawn miniature of the map exactly where it is depicted), although here a more important point is to get to and destroy the stone golem at point 58.69.0. The things in this case are interconnected. Something like that.
Great idea. I didn't think that they couldn't break into the main Castle.
They get 10 Azure Crystals from a box that opens in the passage for 1 warrior of type 7 within 3 days.
How do you break into the Azure Crystal stash (in 1-2 weeks) and where do you get 30k to buy 1 dragon, ignoring everything in the Castle except the capitol?

Added 2 minutes ago
Marmot
Judging by the word "sphinx," I suspect you are playing the WoG version? Then stop and start over, but in SoD. And if you also WoGified the map, then many things may have been replaced on it, which is not permissible on RPG maps. The same applies to the huge additional increase in creatures: it may be the "pranks" of WoG.
No, I meant Veil of Darkness, I just couldn't remember the exact name. This map cannot be completed in either WoG or Hota, as you cannot pass by the Crystal Dragons on the second day of the game. So I'm playing in SoD.