Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
New here? I'm Roha — want a quick tour?
What's the point of all this? - Let's say you prefer the creature lineup from Heroes 7, and you give them the corresponding abilities, but why this perversion with the stats? In my opinion, it would be better to rework the unit parameters from Heroes 7 to fit the mechanics of Heroes 5, and not the other way around.
It's not that I like it more. I can play equally well in versions 5, 6, and 7.
But maybe there are people who need something like this. I'm not doing this for myself.
Added 8 hours 51 minutes ago
New version of the balance mod from version 7.
-Adjusted characteristics for the Academy's alt-upgrade.
-Added the Necropolis faction.
Skeletons = Skeletons
Zombies = Spiders
Ghosts = Ghosts
Vampires = Vampires
Liches = Liches
Undead = Lamassu
Bone Dragons = Bone Dragons
-Almost all creatures have been given abilities similar to those in version 7 (old abilities remain for now), with the exception of, for example, the Bone Dragon and its upgrades; as compensation, the Ethereal ability has been added to its upgrades.
-Added (again, not my) mod for the schools of magic: Fire, Earth, Air, and Water (replaces the standard ones).
Bugs:
-When the Mana Drain ability is activated for Djinns, there is no animation.
-The Whirlwind ability (area attack) that I added does not work for Rakshasas; the magic immunity of un-upgraded Gargoyles does not work.
-Some abilities, such as Lightning Strike and Titan/Storm Lord's Storm Call, are not listed in the ability list, although they are in the game.
Of course, I will try to fix these bugs in the next version of the mod.
https://yadi.sk/d/JI9MHj7S3MLxGZ