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#299
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Mikhail Alekseevich
It's not that I like it more. I can play equally well in versions 5, 6, and 7.
But maybe there are people who need something like this. I'm not doing this for myself.

Added 8 hours 51 minutes ago
New version of the balance mod from version 7.
-Adjusted characteristics for the Academy's alt-upgrade.
-Added the Necropolis faction.
Skeletons = Skeletons
Zombies = Spiders
Ghosts = Ghosts
Vampires = Vampires
Liches = Liches
Undead = Lamassu
Bone Dragons = Bone Dragons
-Almost all creatures have been given abilities similar to those in version 7 (old abilities remain for now), with the exception of, for example, the Bone Dragon and its upgrades; as compensation, the Ethereal ability has been added to its upgrades.
-Added (again, not my) mod for the schools of magic: Fire, Earth, Air, and Water (replaces the standard ones).
Bugs:
-When the Mana Drain ability is activated for Djinns, there is no animation.
-The Whirlwind ability (area attack) that I added does not work for Rakshasas; the magic immunity of un-upgraded Gargoyles does not work.
-Some abilities, such as Lightning Strike and Titan/Storm Lord's Storm Call, are not listed in the ability list, although they are in the game.
Of course, I will try to fix these bugs in the next version of the mod.

https://yadi.sk/d/JI9MHj7S3MLxGZ

Maybe you, Mikhail Alekseevich, should create your own topic in the MODS section for Heroes of Might and Magic 5: "Tribes of the East." I don't have time right now, but you're doing a pretty good job.
Regarding the mod: Gargoyles don't just have magic immunity not working; it's completely absent, even though it exists in GameMechanic. For Rakshasas, you need to specify Whirlwind in PatternAttack like this: , and then Whirlwind should work. For Titans and Storm Lords, remove their ability from the or section, and it won't appear in the game. In general, you need to do this in a separate topic.