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#298
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What's the point of all this? - Let's say you prefer the creature lineup from Heroes 7, and you give them the corresponding abilities, but why this perversion with the stats? In my opinion, it would be better to rework the unit parameters from Heroes 7 to fit the mechanics of Heroes 5, and not the other way around.
It's not that I like it more. I can play Heroes 5, 6, and 7 equally well.
But maybe there are people who need something like this. I'm not doing this for myself.

Added 8 hours 51 minutes ago
New version of the mod for balance from Heroes 7.
-Characteristics adjusted for the Academy's alternate upgrade.
-The Necropolis faction has been added.
Skeletons = Skeletons
Zombies = Spiders
Ghosts = Ghosts
Vampires = Vampires
Liches = Liches
Undead = Lamassu
Bone Dragons = Bone Dragons
-Almost all creatures have been given abilities similar to those in Heroes 7 (old abilities remain for now), with the exception of, for example, the Bone Dragon and its upgrades; as compensation, the ability "Etherealness" has been added to its upgrades.
-Added (again, not my work) a mod for the schools of magic: Fire, Earth, Air, and Water (replaces the standard ones).
Bugs:
-When the "Mana Drain" ability is activated on Djinns, there is no animation.
-The "Whirlwind" ability (area attack), added by me, does not work on Rakshasas; the "Magic Immunity" ability does not work on unupgraded Gargoyles.
-Some abilities, such as "Lightning Strike" and "Summon Storm" for Titans and Thunderbirds, are not listed in the ability list, although they are in the game.
Of course, I will try to fix these bugs in the next version of the mod.

https://yadi.sk/d/JI9MHj7S3MLxGZ