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Posts from Justice is a fan-made global mod. Auto-translated

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#17
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I would handle skeletons like this: Warriors. 2/1, 1-1, 4, 5, 10 Archers. 3/1, 1-2, 5, 4, 10 + Immobilizing Arrows Fighters. 2/4, 1-2, 5, 5, 10 + Large Shield, Ally Protection, 25% Magic Resistance, Stunning Blow

Added 4 minutes later
And dragons like this: Bone Dragons. 28/28, 20-30, 170, 7, 11 + Death Gaze Ghost Dragons. 30/30, 25-35, 180, 7, 11 + Death Gaze, Curse Astral Dragons. 33/25, 33-38, 125, 7, 9 + Ethereal, Woe Strike
Справедливость - авторский глобальный мод

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#20
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Dyrman
What major differences will there be from this mod? /topic/12208/?
I'm also curious
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#21
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Dyrman
What major differences will there be from this mod: /topic/12208/?
1. Not just minimal balance changes.
2. Other modifications.
3. Textual and visual changes included.
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#22
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Significant differences lie in the absence of minimalism, both in the quantity and quality of changes:
- Djinn Viziers. Attack 14(+1), Defense 14(+1), Damage 15-20(+1 to min. and max.), - Immunity to Air
There is definitely no room for such minuscule adjustments (1 stat here, another there) in a mod focused on minimal balance, as they fundamentally don't change anything, and therefore, there is no need for them.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#23
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Nargott
The key differences lie in the lack of minimalism, both in the quantity and quality of changes:

There is definitely no trend towards minimal balance adjustments, such as making tiny tweaks (1 stat here, another there), because they fundamentally don't change anything, and therefore, there is no need for them.
No, but if you change low-tier units, it does have an impact. Otherwise, yes, not much has changed for giants.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#24
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For low-level units, it doesn't make a significant difference when it comes to attack/defense.
Minor adjustments are single points to attack/defense (absolute bonuses) or a couple of percent to damage/HP (relative bonuses). The reason for this is that the game's mechanics work in such a way that a difference of one point in attack/defense translates to a couple of percent in damage/HP.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to roman_yo_ye_ya
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#26
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roman_yo_ye_ya
How will this mod be compatible with Edits?
Which Edits are you referring to?
Справедливость - авторский глобальный мод

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#28
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roman_yo_ye_ya
Edits - minor changes in ToE
No work has been done on this mod for a long time.

Added 4 minutes later
roman_yo_ye_ya
How will this mod be compatible with Edits?
Not at all, except for text changes.
Справедливость - авторский глобальный мод

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#29
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You can write what has changed. Otherwise, it's just difficult to find the difference from the previous version.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#30
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UPDATE 0.2.1!!!
Changes:
- Plague Zombies. Health 18(+1), -Frenzy, +Bully
- Ghosts. Defense 5(+1)
- Iron Golems. Health 20(+2)
- Steel Golems. Health 25(+1)
- Obsidian Golems are now Magnetic Golems. Health 22(+2)
- Mages. Mana 11(+1), -Dispel, +Wrath (basic), Magic Fist (advanced instead of basic)
- Archmages. Defense 11(+1), Mana 20(-5), -Dispel, +Magic Bolt (without skill), Magic Fist (expert instead of advanced)
- Battle Mages. Damage 8-8(+1 to min. and max.), Health 28(-1), -Dispel, +Destructive Ray (basic), Magic Fist (advanced instead of basic)
- Djinns. Attack 13(+2), Defense 12(+2), Damage 14-16(+2 to min. and max.), Health 45(+5), +Elemental
- Djinn Sultans. Attack 15(+1), Defense 15(+1), Damage 17-20(+3 to min. and +1 to max.), Health 50(+5), +Elemental
- Djinn Viziers. Attack 14(+1), Defense 14(+1), Damage 16-19(+2 to min.), +Elemental, -Immunity to Air
- Rakshasa Princesses are now Rani Rakshasa. Damage 18-23(+1 to min.)
Справедливость - авторский глобальный мод

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#31
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I suggest reducing the movement speed of the alternate Cerberus.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#32
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Interested
I suggest reducing the speed of Cerberus in the alternate upgrade.
I'm not focusing on Inferno right now.
Справедливость - авторский глобальный мод

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#33
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Andrail, what's new? Are you working on a mod?