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Is it possible to control the experience gain? For example, can a hero be prevented from gaining experience after a battle?
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If you just need a dummy unit that always stays in the town, you can place it next to the town and use scripts to disable its AI and make it move to a point with the coordinates of the town (or the entrance to the town). I haven't tested it, but it should work.
What about without scripts?
EnableHeroAI (script_name_of_the_hero, nil)
Is it possible to control the experience gain?
And without scripts?
There's a squeak...EnableHeroAI (script_name_of_hero, nil)
SetHeroesExpCoef(), how do I use it?:o
Check the documentation, don't be lazy ;)
The editor doesn't allow placing a Sovereign in the city garrison. How can I do this?
Is it possible to make it so that the AI (computer player) doesn't enter a specific area on the map, but another player can?
I encountered an unknown issue while testing the map: for some reason, water appeared in areas of the map where it shouldn't be. I don't know how else to explain it; here are some screenshots.
Is it possible to prevent the AI (computer player) from entering a specific area on the map, while allowing another player to enter it?