Posts from Current questions and answers regarding the map editor.
If you just need a dummy unit that always stays in the town, you can place it next to the town and use scripts to disable its AI and make it move to a point with the coordinates of the town (or the entrance to the town). I haven't tested it, but it should work.
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What about without scripts?
EnableHeroAI (script_name_of_the_hero, nil)
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
Is it possible to control the experience gain?
And without scripts?
There's a squeak...EnableHeroAI (script_name_of_hero, nil)
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SetHeroesExpCoef(), how do I use it?:o
Check the documentation, don't be lazy ;)
Added 7 minutes later
The editor doesn't allow placing a Sovereign in the city garrison. How can I do this?
It's easy. First, place any hero in the garrison that you are given.
Select the city.
In the city properties tree on the left, there should be a section called
GarrisonHero and something like this: AdvMapHero:Maps\SingleMissions\TheGreatDesert\map:item_ABB5AB83-36C2-4DBF-ABD2-A33805F2F519:AdvMapHero
Click on its properties [...].
On the right, the settings for this garrison hero appear. Look for the Shared section, click on its properties again, and change it to Kha-Belekh.
That is, to AdvMapHeroShared:MapObjects\Inferno\Sovereign.(AdvMapHeroShared)
Now you can work with it and configure it even from the city settings menu.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Now it's time to create a scenario.
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Is it possible to make it so that the AI (computer player) doesn't enter a specific area on the map, but another player can?
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I encountered an unknown issue while testing the map: for some reason, water appeared in areas of the map where it shouldn't be. I don't know how else to explain it; here are some screenshots.
Is it possible to prevent the AI (computer player) from entering a specific area on the map, while allowing another player to enter it?