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I plan to hold it sometime in February or March, if there is still interest in Mafia here by then.

The War of Amber and the Courts of Chaos


Princes and Princesses of Amber

Eric

Eric is a prince of Amber, the eldest full brother of Corwin, considered an illegitimate son of Oberon because his father and mother were not officially married at the time of his birth. However, despite his illegitimate origin, Eric possessed great ambition. After the mysterious disappearance of his father Oberon, having secured the support of Julian, Cain, and Gerard, Eric seized the throne by force, becoming the King of Amber.

Special Abilities:
- Fate Cards*. Can receive protection from murder from Gerard, Julian, or Cain.
- The Trump Card. An ancient artifact used to create the Pattern and, consequently, the kingdom of Amber itself. The artifact grants its possessor a double vote, one-time protection against execution, and saves them from death when all other hopes for salvation are gone. The bearer of the artifact, having survived an assassination attempt, still dies the following night regardless. After Eric's death, the Trump Card passes to Corwin, after Corwin's death - to Brand, and after Brand's death - to Random.

Actions:
- Duel. Arranges a sword fight, blocking or isolating a chosen player (choice of effect). If he attempts to duel Benedict, he dies. Cannot challenge Fiona, Dara, or Dworkin to a duel.
- Summon Storm (once per game). Cancels 2 out of 3 actions of the Courts of Chaos and 1 out of 2 actions of Dworkin (determined randomly). Additionally, on the night of application, Corwin and Blaze cannot act.

Colors:
Black, red

Benedict

Benedict is a prince of Amber. He prefers to stay out of the siblings' struggle for the throne and does not contemplate it himself, despite being the first claimant to the throne after Oberon. He rarely smiles or laughs, is not talkative, is very honest, and is a man of principle. Master of Arms in Amber. A brilliant strategist and tactician.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard or Corwin.
- Last Stand. Kills his own murderer (except for Dara and Dworkin). Only the Trump Card can save the murderer from death.

Actions:
- Vengeance for Brothers and Sisters (once per game, available from the 3rd night). If any of the princes or princesses of Amber perish on the night of application, he tracks down and attacks the murderer(s) the following night, ignoring natural defenses. Cannot be blocked or redirected.

Colors:
Orange, yellow, red

Corwin

Corwin is a prince of Amber, Eric's full brother. One of the main claimants to the throne. Having survived yet another assassination attempt, he lost his memory, and only with the help of Random was he able to return to the kingdom, making an unsuccessful attempt to attack Amber together with Blaze. An unrestrained romantic — ballads of Corwin are known throughout the kingdom. He is successful with women.

Special Abilities:
- Fate Cards. Can receive protection from murder from Benedict, Random, or Blaze.
- Creating the Pattern. After receiving the Trump Card, he begins creating a new Pattern, which lasts 3 nights. Afterward, he becomes invulnerable to any negative effects at night.

Actions:
- Graceswandir. Attacks a chosen player, ignores redirection (once every 3 nights).
- Remember Everything. Learns one of a player's colors randomly.

Colors:
Silver, black

Gerard

Gerard is a prince of Amber. He is characterized by exceptional honesty, a sense of duty, and is likely the strongest person in the kingdom. According to Brand, he is "the best of us" (members of the royal family). Possessing a keen sense of justice, he is indignant at attempts by family members to manipulate him, avoids all intrigues, and prefers solving issues face-to-face, in a duel.

- Fate Cards. Can receive protection from murder from Benedict, Cain, or Eric.
- Physical Might. Ignores block.

Actions:
- Fistfight. Blocks the chosen target.

Colors:
Blue, gray

Blaze

Blaze is a prince of Amber, full brother of Fiona and Brand. He loves fun and despises seriousness. From his father, he inherited restless energy and a passion for carnal pleasures. He became one of the initiators of Oberon's disappearance and the seizure of power, along with Fiona and Brand. Fought alongside Corwin in the war against Eric.

Special Abilities:
- Fate Cards. Can receive protection from murder from Fiona or Corwin.

Actions:
- Decoy. Specifies the nicknames of two players. If the first is attacked, he redirects the attack to the second.

Colors:
Red, orange

Fiona

Fiona is a princess of Amber, full sister of Blaze and Brand. Like her brothers, Fiona was interested in magic from childhood. She studied diligently under the old sorcerer Dworkin, patiently mastering all the secret sciences.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard, Julian, or Blaze.
- Insight. Ignores Brand's actions and abilities, attacks him if he attempts to connect via a Fate Card (from Brand's side).

Actions:
- Healing. Cure.

Colors:
Green, blue

Julian

Julian is a prince of Amber, a harsh and calculating hunter, protector of the Arden Forest of Amber. He hunts with a pack of hellhounds, huge and cruel dogs. He feels an incestuous attraction to his sister, Fiona. He was part of the coalition with Eric and Cain during the seizure of the throne of Amber.

Special Abilities:
- Fate Cards. Can receive protection from murder from Cain, Eric, or Fiona.

Actions:
- Tracking. Finds out who the chosen target visited.
- Setting a Trap. If he visits the same target one night after setting the trap, he learns 2 colors from their status and gains immunity from the target's actions for the current night.

Colors:
White, black

Cain

Cain is a prince of Amber, a calculating intriguer, commander of the naval fleet of Amber. Supported Eric against Corwin. Managed to learn how to use fate cards to spy on his brothers and sisters.

Special Abilities:
- Fate Cards. Can receive protection from murder from Eric, Julian, or Random.

Actions:
- Espionage. Specifies the nicknames of 3 players. Receives a list of targets they chose for protection via fate cards.
- Faking Own Death (once per game). Fakes his own death. Cannot write during the day, but can continue to act at night. On any given day, he can return to the game, losing the ability to use fate cards.

Colors:
Black, green

Random

Random is a prince of Amber, the youngest of Oberon's legitimate sons. Initially, in the eyes of his older brothers and sisters, he was a "little imp" who plotted against all family members. Helped Corwin regain his memory and escape Shadow Earth, after which he supported Corwin in the struggle for the throne of Amber. Loves playing the drums and is fond of gliding.

Special Abilities:
- Fate Cards. Can receive protection from murder from Corwin, Blaze, or Fiona.

Actions:
- More Chaos (once per game). All targets of the actions of the Courts of Chaos and Dworkin are swapped. This is not considered redirection.

Colors:
Orange, red


Courts of Chaos

Brand

Brand is a prince of Amber. A powerful sorcerer attempting to seize the throne of Amber. To achieve this goal, he made a deal with the forces of the Courts of Chaos. After undergoing a ritual at the Watch of the Four Worlds, he turned into a kind of "living fate card," allowing him to instantly move to any point in the Shadows without "hell rides" or cards. A very ambiguous personality. Dreaminess and mysticism, sadness and enthusiasm, cynicism and boundless gullibility coexist in his nature.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard, Benedict, or Random.
- Living Fate Card. Avoids death from murder by instantly moving to one of the shadows. No more than 3 times per game.

Actions:
- Backstab. Attacks a target, ignores redirection and block.
- Mental Attack. Prevents the target from receiving protection via a fate card.
- Numbness (once per game). Upon obtaining the Trump Card, he can guaranteed kill a target, ignoring any target abilities and other obstacles. Leaves no clues.

Colors:
Green, blue

Swayvill

King of the Courts of Chaos. After the damage to the Pattern, he was able to create a Black Road, through which the creatures of Chaos could reach Amber via the shortest and safest path for themselves.

Special Abilities:
- Children of Chaos. Cannot kill Borel or Dara under any circumstances.
- Eric's Curse. After Eric's death, loses the ability to perform any actions except ordinary murder.

Actions:
- Black Road. Attacks a target. If the target is not killed due to protection or healing, they are deprived of actions and voice the next day (cannot deprive the holder of the Trump Card of their voice).
- Reconnaissance. Learns 1 to 2 colors of the target randomly.
- Protectorate (once per game). Gives the target one-time protection against execution for 2 days. Protection works as long as Swayvill is alive.

Colors:
Orange, red, yellow

Borel

The best swordsman of the Courts of Chaos. His titles and ranks are Lord Hendrake; Duke of the Royal House of Swayvill; Master of Arms of the Hendrake domains. Mentor to Dara, who became very attached to him (rumors of their love affair are neither confirmed nor denied anywhere).

Special Abilities:
- Children of Chaos. Cannot kill Swayvill or Dara under any circumstances.
- Excessive Nobility. Dies when attempting to attack Corwin.
- Strong Armor. One protection from attack.

Actions:
- Cover. Protects a chosen player.
- Vortex. Attacks a chosen player, ignores isolation and healing.
- Dance of Death (once per game). Attacks the target and all their guests.

Colors:
Blue, gray

Dara

Corwin's lover and mother of their common son, Merlin. Possesses outstanding magical abilities. Rumored to be Benedict's great-granddaughter: she herself mentioned Benedict's connection with the hell-maiden Lintra, whom he killed in battle while defending the shadow Avalon. Dara claims that Lintra is her grandmother or great-grandmother. Benedict himself initially fiercely denies the existence of a granddaughter, however later, apparently under the influence of research he conducted, changes his attitude toward Dara and even communicates with her quite benevolently. In the confrontation between Amber and the Courts of Chaos, Dara chooses the side of Chaos.

Special Abilities:
- Children of Chaos. Cannot kill Swayvill or Borel under any circumstances.
- Love and Hate. When attempting to kill Corwin, she does not kill him, but deprives him of all actions and abilities until the end of the game.

Actions:
- Healing Magic. Heals a chosen player.
- Seduction. Blocks a chosen player.
- Murder. Attacks a chosen player. If Brand is dead, ignores the target's protection obtained via a fate card.

Colors:
Silvery, black, red

World Creator

Dworkin Barimen

Creator of the original Pattern, Amber, and other shadows, father of Oberon. Also created the fate cards and taught this craft to Brand, Blaze, and Fiona. After the damage to the Pattern, he lost part of his sanity.

Special Abilities:
- Damaged Mind. Every second night falls into madness and loses human form. Cannot be killed at this moment.
- Secret Knowledge. Can perform 2 different types of actions per night.

Actions:
- Mad Mind. Swaps special abilities, or actions, or roles entirely (if they belong to the same faction) of two players. Killing and ultimate actions remain with their owners (but not in the case of role replacement). Cannot be redirected or blocked.
- Beast Attack. Attacks a chosen player, ignoring block, redirection, external protection, and healing by choice. Available every second night.
- Observation. Learns 2 colors of the target randomly.
- Seclusion (once per game). Gains immunity from any actions on the current night and protection from execution the next day.

Colors:
Chooses 2 to 3 available in the game himself



*Fate Cards: Princes and princesses of Amber who have undergone initiation in the Pattern can contact each other using a deck of magic cards. Each card has an image of a specific member of the royal family; by concentrating on it, one can establish a connection with their relative, see them in real time, and even move to them if they give their consent. Due to various intrigues around the throne, not all brothers and sisters are willing to help a relative in trouble.
This feature is used by players every night. A player either names the nickname of another player, asking for help, or expresses readiness to provide help to others. If the player being asked for help has expressed readiness to assist, protection from murder is triggered for the requester. Cannot be applied to the same target 2 nights in a row.