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#2361
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Yeah, you need to eliminate everyone except the commander, the mana user, and one of the "trio." And at the same time, don't lose anyone from your own team. Only in this case will the mafia win. In all other cases, the mana user wins.
Don't forget that if Shabnak and Clara are still alive, the mafia can have an additional vote each night. Half of the mafia members are immune to infection, and Shabnak also cannot be killed on the first try. But yes, I think they can be further strengthened to have a better chance of winning.
If only one is left, will the mafia kill every other night?
That's questionable. Initially, there was no cooldown, I added it so that it would make sense to use the regular kill on the Hunchback when the Albino is still alive. In principle, I can remove it; the Albino can still be killed or executed.
Oh, there's also the option of Shabnak + Albino vs. the maniac. He can't infect them, and they can't kill or hang him.
In that case, the mana user wins.
The money ran out, so what's next? "Vegetable"?
Yeah, that's right. The family suffered significant losses and is essentially ruined. Olghimsky can only rely on luck and the daytime game.
Someone who doesn't know the lines has a 50% chance of failing the ritual. :mad: :mad: :mad:
Don't get angry)) It only affects the double vote; if someone comes to him with any action, these percentages won't matter.
The Bachelor and the Haruspex are absolutely vulnerable to the mafia in the first night,
Only the Bachelor, but you still have to hit him.
(oh, by the way, is this the way to influence the mana user, by depriving him of his night action?)
Yes.
And to clarify, does isolation lock both incoming and outgoing night actions?
Yes.
There won't be a complete list of questions until you fix the mana user.
What specifically do you want me to fix for him?
The maniac can do anything; he's overpowered. He's like a sand angel with damage reduction.
The sand angel cannot break the ability that makes it impossible to infect.
Okay. Since he doesn't really have any special abilities, he dies from any infection on the same night. So nothing will change if you add a night action like "go to the bank" - replenish his funds by a certain amount.
He won't die from infection on the same night because his night actions remain, they just become inactive. There's no bank in this backwater ;)

Added 1 hour 38 minutes ago
We need to describe everything in detail: how many night actions can be specified in a note, and what else can be specified besides that?
I forgot about this question. There's a small flaw in the description of the action, which distorts the understanding of the action; I've fixed it. You can't report the results and goals of the night actions. You can comment on what's happening and the players. In general, it's more of an entertainment element. But it can also have informative value, at least as evidence that Mark is still alive. And you can also guess from the writing style which player it might be.