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#2367
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But isn't it possible that these "50%" could ruin the game for one of the sides?
It's not that bad... Oyuna is relatively easy to take down, even with redirection. Unless she uses her ultimate ability unexpectedly, and even then, Garuspik won't be saved by it. I'm also thinking of adding a silencing effect to the Prophet when he hypnotizes someone, so the Mafia will still have 6 votes.
You probably forgot how one side was eliminated in the first night last time...
That won't happen here. Losing the Bachelor in the first night is a bad start for the town, but not critical.
It's enough to just give him a regular kill in addition to the one he already has.
Then I'll make it available if the Albino is the only one left, so that the purpose of the Hunchback's regular kill doesn't disappear.
And is the town just expendable here?
That's not true. The town is strong enough.
Can a conditional Inquisitor write "Checked the Mentalist, status - aggressive"? What about "Rumor has it that there's an aggressive pile of garbage in our backwater"?
One Mentalist is not yet a garbage heap. But I think it's possible to allow something like that, it will be even more interesting, but you still can't directly state everything.
And what about the Inquisitor's damage? Does it bypass protection from execution or what?
It doesn't bypass it.
Drakkosha
By the way, regarding percentages. Would you like to add a Fragment to the Zealot's expansion?
I haven't really thought about it yet, but maybe I will. And it would also be interesting to participate in the lottery :smile04:
Uranium235
So that he stops being such an unkillable/unhangable piece of junk, as he is now.
And so that there is at least some point in opposing him, and the Mafia too. So far, the task is to eliminate the commander or the holy trinity, especially the cleric with the buff. And the Mafia doesn't care.
I'll think about it, but I really don't want to touch the mana abilities. Regarding the Mafia, what you wrote corresponds to the idea: they don't care that the town is terrorized by some freaks. The Mafia will hunt for victory until they are hanged, and not for protection, so without changing its conditions, it will not start targeting the Mafia for bonuses. The easiest way to add the two Mafia members without immunities to the victory conditions.