Special spells shouldn't have been nerfed; they help at the beginning, when it's difficult and you need to level up, and then they become less relevant or not very relevant.
Changing the Devil's Strike will greatly affect the second part of the Campaigns, where the war against the dwarves is led not by Sigrif, but by Grol or another firstborn demon.
In that same second part of the Campaigns, to complete Sigrif's part normally, you need to choose an artifact, and this artifact must definitely grant magic skills; otherwise, even on a warrior, winning a battle against a necromancer, as well as defeating neutral creatures, will be very difficult.
Or should we release two versions – one with nerfed spells, and the other without?
I uploaded another version with enhanced special spells (Hell invasion (spell boost)), but I left the cost of Devil's Strike at 25 mana units.
Just in case, here is some additional information about the spells:
- Devil's Strike has the element of FIRE, not earth (like Meteor Shower).
- Chain Lightning and Wave of Force have constant damage and depend on the hero's magic power; the damage from Devil's Strike can be increased by leveling up Chaos magic (on expert difficulty, the damage is 55 units per 1 magic skill).