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Demon invasion.

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A major update to the campaign has been implemented, and the file has been reloaded.

The goals that were pursued:

1) Revise the balance and implement the enemy strength calculation core, developed for the "Battle at the Celestial Gates" map. Make the difference in difficulty more noticeable when playing on low and high difficulty levels.
2) Improve the visuals.
3) Edit the story, fix errors in the dialogues.
4) Refactor all scripts to make them more efficient and stable.

What has been changed:

Globally:

1) A new icon has been added to the hero (the old one was liked, but it was not possible to redraw it properly to match the canon + it does not match the icon from the first campaign).
2) The campaign has been refined to be fully compatible with the first campaign and the original campaigns and scenarios*. It is currently incompatible with the third campaign; for stable operation, it should not be located in UserCampaigns along with TCoE.h5c until an update for the third campaign is released.
3) Non-standard heroes have been refined - icons and specializations have been changed. All demon heroes created for the "Battle at the Celestial Gates" map have been included in the campaign's storyline. There are a total of 12 non-standard heroes with unique specializations in the campaign.
4) The scripts have been completely reworked on all maps, and the balance has been improved.
5) On each map, the ability to activate "God Mode" has been added through the console using the command @GodMode_On(). It can be activated multiple times. The command gives all the player's heroes a large army and a supply of resources. This is for those who want to learn the story but don't want to spend a lot of time defeating neutrals and enemies.
6) The campaign name has been changed to "Demon Invasion". I liked the old name, but it was displayed incorrectly in the game menu.

* - only special spells have been refined from the original files (slightly enhanced).

In terms of maps:

Ice and Fire:

1) A check for calling the TalkBoxForPlayers function has been added. If it fails, a message appears to the player about an incorrect game version.
2) More pleasant starting bonuses.
3) Errors in scripts, minor errors on the map, and some dialogue scenes have been fixed.
4) The standard Inferno heroes have been replaced with heroes from the "Battle at the Celestial Gates" map. Now, in the first stage of the game, Sigrif fights Shadowmaster, Isklikt, Ir-Ro-Bar, and Ir-Kha-Bar. For this campaign, Shadowmaster and Isklikt have weakened specializations, and Ir-Ro-Bar and Ir-Kha-Bar have refined specializations.
5) The army calculation for the main Dwarf heroes has been changed, and their builds have been changed.
6) The starting Inferno castle in the first stage of the game can now be fully built without restrictions.
7) The stat reduction when completing the first stage of the game has been refined - a lower and upper limit has been added.
8) A hint has been added about the possibility of taking a quest from the titans.
9) The reward for finding Dwarf artifacts has been changed. Now, instead of receiving magic wands and magic scrolls, the hero learns all the spells of levels 4 and 5 that cannot be learned in cities.
10) Other fixes and improvements.

Rebirth:

1) The standard Inferno heroes have been replaced with heroes from the "Battle at the Celestial Gates" map; instead of four standard Inferno heroes in the lands of the Dwarves under the player's control, there are now three non-standard heroes - Pyrrh, Udun, and Kahn.
2) The army calculation for the Necromancer, Human heroes, and Faydaen has been changed.
3) The builds for Duncan, Faydaen, and Kha-Belekh have been changed.
4) The combat script for Kha-Belekh has been changed.
5) Sigrif no longer has the ability to summon creatures from castles, but the armies of the standard Inferno heroes in Shi'o have also been significantly weakened.
6) The "meat" in the Shi'o garrisons has been significantly reduced.
7) Errors in the script have been fixed.
8) A new specialization has been developed for Pyrrh, and the specialization for Kahn has been refined.
9) The timing of the appearance of Human heroes has been changed. Sigrif is no longer transferred to the lands of the Dwarves for support. The quest artifact, the Necklace of Dragon Teeth, can now be obtained by defeating one of the Human heroes.
10) Other fixes and improvements.

Archipelago of Pao:

1) The build for Grobok has been changed, and the army calculation for him has been changed.
2) The maximum number of heroes and the race of heroes have been limited for the Orcs.
3) When Orc castles are converted into Inferno castles, several creature buildings are automatically built in them.
4) Grobok does not appear in the tavern after death.
5) Errors in the scripts have been fixed.
6) Other fixes and improvements.

Invasion:

1) The visuals for Kahn, Elva, and Urkass have been changed. A new specialization has been developed for Elva, and the old specialization has been refined for Urkass.
2) A specialization has been developed for Kahn.
3) An additional Mage hero does not participate in the game.
4) The build for Duncan has been refined, and the army calculation for the main Human heroes has been changed.
5) The maximum number of heroes for hiring has been limited for Humans, and the race of heroes has been limited.
6) Errors in the scripts have been fixed.
7) Other fixes and improvements.

Dead Desert:

1) A non-standard hero, Astrid, is now used as the main Mage hero. A new specialization has been developed for Astrid.
2) The army calculation for Mages and Necromancers has been changed.
3) An additional Inferno outpost with level 4-7 creatures has been added near the volcanoes.
4) The maximum number of heroes for hiring has been limited for Mages, and the race of heroes has been limited.
5) Errors in the scripts have been fixed.
6) Other fixes and improvements.