Harmony - Troop Symmetry
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Added 20 minutes later
So, let’s vote: do we need Light Dragons in the Humans’ army (let’s rename Haven to Alliance of Light), and will we get a Light Dragon against a Black Dragon and Angels against the Faceless Ones, or should we not do this?
Added 11 minutes later
I apologize – the question was cut off – it was too long.
Added 14 minutes later
If there are Faceless Ones and Griffons on level 6, then the symmetry will not be fulfilled in principle. Symmetry is not needed everywhere, and it is not the main thing – the goal of the mod is to distribute the troops more logically across the levels, including replacing some units – for example, giving a Manticore to the Town Guard.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
How do you like the idea of transforming the magic of summoning chaos of light and darkness into lands of fire, air, and water?
Similarly, options with schools from Heroes 4 were also considered there, but it was a complete failure. Trying to compete with the fourth game in terms of magic, especially with similar concepts, is pointless – it has a much higher number and variety of spells.
In my mod, I took a different approach – to position myself not through some other systematization, but through powerful spells. Roughly speaking, if one game has 100 spells, but only 20 of them are powerful, and another game has only 40, but all of them are powerful, then the second game will be richer in terms of powerful spells.
What I mean by powerful spells, for example, Stone Skin – not some insignificant buff like +3 defense, but already decent bonuses of the order of +10-20.
Added 3 minutes ago
The skill clearly needs to be reworked, as well as Twilight, etc. Guardian Angel doesn't fit into any magic school (it should be in Leadership or Defense).
Added 12 minutes ago
I want to make a number of spells available to specific factions by including them in skills. For example, raising the dead and vampirism – pure Necromancy...
Added 1 minute ago
By the way, I want to divide the summoning of elementals into 4 separate classes.
Added 2 minutes ago
What do you think of the "SUMMON AZURE DRAGON" class – for Elves?
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
And it immediately becomes clear that elves should have Light and Creation (instead of Destruction), dark creatures should have Destruction and Darkness (instead of Creation), and mages should have Creation and Destruction (instead of Light).
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
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The goal is not to make more spells, but to give some to those to whom they belong – for example, vampirism turns a creature into undead – a spell purely for necromancers – so let this spell be available only to a necromancer, like a banshee's cry.